Chasing Laser: Difference between revisions

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'''Chasing Lasers are a custom element that is not shipped with [[Portal 2]]. It's basically a  [[Thermal Discouragement Beam]] that follows the player whereever he goes.
'''Chasing Lasers are a custom element that is not shipped with [[Portal 2]]. It's basically a  [[Thermal Discouragement Beam]] that follows the player wherever he goes.


==Creating Chasing Lasers==
==Creating Chasing Lasers==

Revision as of 22:56, 28 November 2011

Chasing Lasers are a custom element that is not shipped with Portal 2. It's basically a Thermal Discouragement Beam that follows the player wherever he goes.

Creating Chasing Lasers

0.Create a new map with a basic room

1. Create a box with the minimum width and height of 64 x 64 and make it a func_tank with the following settings:

Property Name Value
Name Tank
Pitch Rate 30
Pitch Range 90

2. Create an env_portal_laser and apply with the following settings:

Property Name Value
Parent Tank

3. Create a logic_auto and give it the following Outputs:

Property Name Value
My Output Target Entity Target Input Parameter Delay Only Once
OnMapSpawn Tank SetTargetEntity !player o.oo No

4.Done

Theory

In the last steps you created a laser spawn and "welded" it onto a brush that is following the player everywhere around. The Tank will follow the player even he can't be seen. The laser is non-lethal, but that can be changed in the env_portal_laser settings

Bugs

- When you walk up to the laser it can't damage you