Weapon rpg: Difference between revisions
		
		
		
		
		
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 Continuity Tip: The prop_vehicle_apc also uses guided rockets.
 Continuity Tip: The prop_vehicle_apc also uses guided rockets.
		
	
| m (DISPLAYTITLE) |  (cleanup) | ||
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| [[Image:w_rpg.PNG|thumb|right|300px]] | |||
| {{hl2 point|weapon_rpg}} | {{hl2 point|weapon_rpg}} | ||
| ==Entity description== | ==Entity description== | ||
| [[ | A rocket launcher. When first picked up, the player is given 3 rockets. Up to 4 rockets can be carried (including one loaded into the weapon). Each individual rocket can be placed with [[item_rpg_round]]. | ||
| Before it is picked up, the crossbow also follows all physics rules as if it were a [[prop_physics]].   | |||
| {{continuity tip|The [[prop_vehicle_apc]] also uses guided rockets.}} | {{continuity tip|The [[prop_vehicle_apc]] also uses guided rockets.}} | ||
| Line 12: | Line 10: | ||
| {{BasicWeapon}} | {{BasicWeapon}} | ||
| [[Category:Entities]] | [[Category:Half-Life 2 Entities]] | ||
| [[Category:Weapons]] | [[Category:Half-Life 2 Weapons]] | ||
Revision as of 20:59, 1 January 2014
Entity description
A rocket launcher. When first picked up, the player is given 3 rockets. Up to 4 rockets can be carried (including one loaded into the weapon). Each individual rocket can be placed with item_rpg_round.
Before it is picked up, the crossbow also follows all physics rules as if it were a prop_physics.
 Continuity Tip: The prop_vehicle_apc also uses guided rockets.
 Continuity Tip: The prop_vehicle_apc also uses guided rockets.Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.