Bumbleball: Difference between revisions

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The download contains:
The download contains:


-A normal sphere button specialized for the bumbleballs, not useable with other objects.
-A normal sphere button specialized for the bumbleballs, not useable with other objects.<br>
-the single bumbleball (model and textures)
-the single bumbleball (model and textures)<br>
-droppers for bumbleballs, dirty and clean
-droppers for bumbleballs, dirty and clean<br>
-the .PSD file for custom textures
-the .PSD file for custom textures<br>


bumbleball supports up to 16 skins -- 'skin' values 0-15 in Hammer
bumbleball supports up to 16 skins -- 'skin' values 0-15 in Hammer
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'''Known Bugs'''
'''Known Bugs'''


Paint effects don't work properly (read: at all yet) so the bumbleball cannot be used in the same map as paint elements.
* Paint effects don't work properly (read: at all yet) so the bumbleball cannot be used in the same map as paint elements.<br>
Fizzlers won't just dissolve it, you have to fire 'User1' - (to be updated shortly with clarification)
* Fizzlers won't just dissolve it, you have to fire 'User1' - (to be updated shortly with clarification)

Revision as of 12:39, 15 November 2011

http://forums.thinkingwithportals.com/dl_mod/thumbs/1377_Bumbleball.jpg

The bumbleball is a new puzzle element created by Skotty and Moth of Team Citruz.

If the bumbleball is outside of the players view it will bounce around every 2 seconds, making a distinctive sound when bouncing. They're *very* different to spheres, and behave differently to blue painted cubes, making them unique in this respect.

More information is available at this link:  [1]

The download contains:

-A normal sphere button specialized for the bumbleballs, not useable with other objects.
-the single bumbleball (model and textures)
-droppers for bumbleballs, dirty and clean
-the .PSD file for custom textures

bumbleball supports up to 16 skins -- 'skin' values 0-15 in Hammer


No scripting is required to add a bumbleball to your map; just add one of the included dropper instances, and trigger it with a button.


Known Bugs

  • Paint effects don't work properly (read: at all yet) so the bumbleball cannot be used in the same map as paint elements.
  • Fizzlers won't just dissolve it, you have to fire 'User1' - (to be updated shortly with clarification)