Tf logic training mode: Difference between revisions
Jump to navigation
Jump to search
(Added some outputs description) |
|||
Line 30: | Line 30: | ||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} | ||
{{IO|OnPlayerSpawnAsScout}} | {{IO|OnPlayerSpawnAsScout|Fired when the player spawn as a scout.}} | ||
{{IO|OnPlayerSpawnAsSniper}} | {{IO|OnPlayerSpawnAsSniper|Fired when the player spawn as a sniper.}} | ||
{{IO|OnPlayerSpawnAsSoldier}} | {{IO|OnPlayerSpawnAsSoldier|Fired when the player spawn as a soldier.}} | ||
{{IO|OnPlayerSpawnAsDemoman}} | {{IO|OnPlayerSpawnAsDemoman|Fired when the player spawn as a demoman.}} | ||
{{IO|OnPlayerSpawnAsMedic}} | {{IO|OnPlayerSpawnAsMedic|Fired when the player spawn as a medic.}} | ||
{{IO|OnPlayerSpawnAsHeavy}} | {{IO|OnPlayerSpawnAsHeavy|Fired when the player spawn as a heavy.}} | ||
{{IO|OnPlayerSpawnAsPyro}} | {{IO|OnPlayerSpawnAsPyro|Fired when the player spawn as a pyro.}} | ||
{{IO|OnPlayerSpawnAsSpy}} | {{IO|OnPlayerSpawnAsSpy|Fired when the player spawn as a spy.}} | ||
{{IO|OnPlayerSpawnAsEngineer}} | {{IO|OnPlayerSpawnAsEngineer|Fired when the player spawn as an engineer.}} | ||
{{IO|OnPlayerDied}} | {{IO|OnPlayerDied}} | ||
{{IO|OnBotDied}} | {{IO|OnBotDied}} | ||
{{IO|OnPlayerSwappedToPrimary}} | {{IO|OnPlayerSwappedToPrimary|Fired when the player swap to his primary weapon.}} | ||
{{IO|OnPlayerSwappedToSecondary}} | {{IO|OnPlayerSwappedToSecondary|Fired when the player swap to his secondary weapon.}} | ||
{{IO|OnPlayerSwappedToMelee}} | {{IO|OnPlayerSwappedToMelee|Fired when the player swap to his melee weapon.}} |
Revision as of 02:53, 30 July 2012
tf_logic_training_mode
is a point entity available in Team Fortress 2.
Entity description
Handles outputs and and messages for training.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Next Map ([todo internal name (i)]) <choices>
- Next map to load when the current one is finished.
Value Description tr_dustbowl tr_target
Inputs
- ShowTrainingMsg <string >
- ShowTrainingObjective <string >
- ForcePlayerSpawnAsClassOutput
- KickBots
- ShowTrainingHUD
- HideTrainingHUD
- EndTraining <string >
- PlaySoundOnPlayer <string >
- WaitForTimerOrKeypress <string >
Outputs
- OnPlayerSpawnAsScout
- Fired when the player spawn as a scout.
- OnPlayerSpawnAsSniper
- Fired when the player spawn as a sniper.
- OnPlayerSpawnAsSoldier
- Fired when the player spawn as a soldier.
- OnPlayerSpawnAsDemoman
- Fired when the player spawn as a demoman.
- OnPlayerSpawnAsMedic
- Fired when the player spawn as a medic.
- OnPlayerSpawnAsHeavy
- Fired when the player spawn as a heavy.
- OnPlayerSpawnAsPyro
- Fired when the player spawn as a pyro.
- OnPlayerSpawnAsSpy
- Fired when the player spawn as a spy.
- OnPlayerSpawnAsEngineer
- Fired when the player spawn as an engineer.
- OnPlayerDied
- OnBotDied
- OnPlayerSwappedToPrimary
- Fired when the player swap to his primary weapon.
- OnPlayerSwappedToSecondary
- Fired when the player swap to his secondary weapon.
- OnPlayerSwappedToMelee
- Fired when the player swap to his melee weapon.