Info player equip: Difference between revisions
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Tip:Multiple info_player_equip entities can exist simultaneously be used to toggle between different "sets" of equipment.
(Created page with "{{Synergy}} '''info_player_equip''' is a point entity available in Synergy. It manages the players' equipment. ==Entity description== Entity that will give the player an...") |
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{{Synergy}} '''info_player_equip''' is a [[point entity]] available in [[Synergy]]. | {{Synergy}} '''info_player_equip''' is a [[point entity]] available in [[Synergy]]. | ||
It manages the players' equipment. | It manages the players' equipment. | ||
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==Keyvalues== | ==Keyvalues== | ||
{{KV|StartDisabled||Start this entity Enabled or Disabled}} | {{KV|StartDisabled|choices|Start this entity Enabled or Disabled}} | ||
:* 0 : Start Disabled. | |||
:* 1 : Start Enabled. | |||
{{KV|EquipPlayer||Equip the [[!activator]] of this input with the items contained in this entity, even if this entity is disabled. Activator must be a player.}} | {{KV|EquipPlayer||Equip the [[!activator]] of this input with the items contained in this entity, even if this entity is disabled. Activator must be a player.}} | ||
{{KV|EquipAllPlayers||Equip every living player with the items contained in this entity, even if this entity is disabled.}} | {{KV|EquipAllPlayers||Equip every living player with the items contained in this entity, even if this entity is disabled.}} | ||
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{{IO|Enable|}} | {{IO|Enable|}} | ||
{{IO|Disable|}} | {{IO|Disable|}} | ||
==Outputs== | ==Outputs== | ||
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==See also== | ==See also== | ||
*[[Synergy_Entities]] | *[[Synergy_Entities]] | ||
Revision as of 19:38, 3 November 2011

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info_player_equip is a point entity available in Synergy.
It manages the players' equipment.
Entity description
Entity that will give the player any equipment specified by it's key values (in the form of 'entity_classname' 'number_of_items'). This entity replaces the functionality of the game_player_equip.

Keyvalues
- StartDisabled ([todo internal name (i)]) <choices>
- Start this entity Enabled or Disabled
- 0 : Start Disabled.
- 1 : Start Enabled.
- EquipPlayer ([todo internal name (i)])
- Equip the !activator of this input with the items contained in this entity, even if this entity is disabled. Activator must be a player.
- EquipAllPlayers ([todo internal name (i)])
- Equip every living player with the items contained in this entity, even if this entity is disabled.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Enable
- Disable