Info player equip: Difference between revisions

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(Created page with "{{Synergy}} '''info_player_equip''' is a point entity available in Synergy. It manages the players' equipment. ==Entity description== Entity that will give the player an...")
 
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{{wip}}
{{Synergy}} '''info_player_equip''' is a [[point entity]] available in [[Synergy]].
{{Synergy}} '''info_player_equip''' is a [[point entity]] available in [[Synergy]].
It manages the players' equipment.
It manages the players' equipment.
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==Keyvalues==
==Keyvalues==
{{KV|StartDisabled||Start this entity Enabled or Disabled}}
{{KV|StartDisabled|choices|Start this entity Enabled or Disabled}}
:* 0 : Start Disabled.
:* 1 : Start Enabled.
{{KV|EquipPlayer||Equip the [[!activator]] of this input with the items contained in this entity, even if this entity is disabled.  Activator must be a player.}}
{{KV|EquipPlayer||Equip the [[!activator]] of this input with the items contained in this entity, even if this entity is disabled.  Activator must be a player.}}
{{KV|EquipAllPlayers||Equip every living player with the items contained in this entity, even if this entity is disabled.}}
{{KV|EquipAllPlayers||Equip every living player with the items contained in this entity, even if this entity is disabled.}}
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{{IO|Enable|}}
{{IO|Enable|}}
{{IO|Disable|}}
{{IO|Disable|}}
; <code>SetCheckPoint <[[string]]></code>
: Enables the named [[info_player_coop]] as the current checkpoint entity and disables all others.
; <code>TeleportPlayers <[[string]]></code>
: Teleport all players immediately to the specified [[info_teleport_destination]] entity, regardless of free move area.
{{I Targetname}}


==Outputs==
==Outputs==
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==See also==
==See also==
*[[Synergy_Entities]]
*[[Synergy_Entities]]
*[[info_player_coop]]
*[[info_global_settings]]

Revision as of 19:38, 3 November 2011

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Synergy info_player_equip is a point entity available in Synergy. It manages the players' equipment.

Entity description

Entity that will give the player any equipment specified by it's key values (in the form of 'entity_classname' 'number_of_items'). This entity replaces the functionality of the game_player_equip.

Tip.pngTip:Multiple info_player_equip entities can exist simultaneously be used to toggle between different "sets" of equipment.

Keyvalues

StartDisabled ([todo internal name (i)]) <choices>
Start this entity Enabled or Disabled
  • 0 : Start Disabled.
  • 1 : Start Enabled.
EquipPlayer ([todo internal name (i)])
Equip the !activator of this input with the items contained in this entity, even if this entity is disabled. Activator must be a player.
EquipAllPlayers ([todo internal name (i)])
Equip every living player with the items contained in this entity, even if this entity is disabled.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Enable
Disable

Outputs

See also