Dota 2: Difference between revisions
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== Maps == | == Maps == | ||
* <code>dota</code> | * <code>dota</code> | ||
[[Category:Valve Games]] | [[Category:Valve Games]] | ||
[[Category:Steamworks games]] | [[Category:Steamworks games]] |
Revision as of 02:29, 12 December 2011

This game has been announced and is in development.
Watch this page, Steam News, or Steam Updates for more information.
You can also visit store through Steam or your browser for more information.
Watch this page, Steam News, or Steam Updates for more information.
You can also visit store through Steam or your browser for more information.
Dota 2 is the official follow-up to the Warcraft III custom map Defense of the Ancients. It is an "Action RTS" where players control a Hero unit and engage enemy players using their Heroes' unique abilities. Valve is collaborating with one of the primary contributors of the original DotA series.
Features
- Cloth simulation
- Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.
- Global lighting
- The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
- Steamworks integration
- Building upon community-driven features from Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks.
- MultiBlend Textures
- 4-way texture blending, upgrading/replacing WorldVertexTransition
- Screen-space Anti-aliasing
- Anti-aliasing for use with deferred shading
- Screen Space Ambient Occlusion
- Ssao post-process shader
Maps
dota