Item healthkit full: Difference between revisions
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Revision as of 00:08, 5 December 2011
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is a point entity available in Team Fortress 2.
Entity Description
Health kit entity - full healing.
Keyvalues
- Model (powerup_model)
- Changes the in-game model to something other than the default model. Not shown in Hammer.
- Default (models/items/medkit_large.mdl)
- Halloween Soup Cauldron (models/props_halloween/halloween_medkit_large.mdl)
Note:Others can be used by disabling Smart Edit, such as:
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggles the enabled/disabled status of the entity.
Outputs
- OnPlayerTouch
- Sent when the entity is picked up by a player.