AddOutput: Difference between revisions

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==Example 2==
==Example 2==


;trigger_multiple
;Trigger_multiple
:Name: ''Ghost''
:Name: ''Ghost''



Revision as of 17:33, 7 October 2011

Template:Wrongtitle

The AddOutput output in Hammer uses the syntax : <key> <value> or <output name> <target name>:<input name>:<parameter>:<delay>:<max times to fire (-1 == infinite)> to be used in the parameters field of the output

Example 1

Format: <key> <value>
{
"classname" "prop_physics"
"targetname" "prop01"
.
.
.
"OnHealthChange" "!self,AddOutput,targetname prop9001"
} 

This changes the target name of the prop. In this case, it is changing it's own name, so !self == prop01.

Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
{
"classname" "tf_logic_auto"
.
.
.
"OnMapSpawn" "team_round_timer_red,AddOutput,OnFinished game_round_win:RoundWin::0:-1,0,-1"
}

This adds an output to an entity with the targetname "team_round_timer_red".

Example 2

Trigger_multiple
Name: Ghost


Outputs
My output named: OnEndTouch
Targets entities named: !activator
Via this input: Alpha
With a parameter override of: 255
After a delay in seconds: 0.10


My output named
OnStartTouch
Targets entities named: !activator
Via this input: AddOutput
With a parameter override of: rendermode 1
After a delay in seconds: 0.00


My output named
OnStartTouch
Targets entities named: !activator
Via this input: Alpha
With a parameter override of: 120
After a delay in seconds: 0.00


This will make the player half invisable when standing in the trigger_multiple (OnStartTouch) and visable again when not in the trigger_multiple (OnEndTouch).