Prop combine ball: Difference between revisions

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{{wrongtitle|title=prop_combine_ball}}
{{DISPLAYTITLE:prop_combine_ball}}
{{hl2 point|prop_combine_ball}}<br>
{{hl2 point|prop_combine_ball}}<br>
A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage.
A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage.

Revision as of 01:07, 30 November 2011

Template:Hl2 point
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.

Template:In game Template:Game Template:In code

Keyvalues

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Flags

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Inputs

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  • Explode
Explode

Outputs

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