Prop combine ball: Difference between revisions
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{{ | {{DISPLAYTITLE:prop_combine_ball}} | ||
{{hl2 point|prop_combine_ball}}<br> | {{hl2 point|prop_combine_ball}}<br> | ||
A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage. | A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage. |
Revision as of 01:07, 30 November 2011
Template:Hl2 point
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Template:In game Template:Game Template:In code
Keyvalues
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Flags
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Inputs
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- Explode
- Explode
Outputs
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