Info l4d1 survivor spawn: Difference between revisions
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{{l4d2 point|info_l4d1_survivor_spawn}} It is used to spawn one of the original survivors from L4D1 as seen in The Passing campaign. | {{l4d2 point|info_l4d1_survivor_spawn}} It is used to spawn one of the original survivors from L4D1 as seen in The Passing campaign. | ||
You can use this entity in your maps to create the feeling of a bigger world, like in The Passing. They're able to use weapons and target infected, much like the Survivor bots on your team. However, they're more limited to the bots on your team in that they can't move around the map independently. | |||
== Keyvalues == | == Keyvalues == |
Revision as of 15:02, 18 June 2019
Template:L4d2 point It is used to spawn one of the original survivors from L4D1 as seen in The Passing campaign.
You can use this entity in your maps to create the feeling of a bigger world, like in The Passing. They're able to use weapons and target infected, much like the Survivor bots on your team. However, they're more limited to the bots on your team in that they can't move around the map independently.
Keyvalues
- Character ([todo internal name (i)]) <choices>
- Which survivor to spawn here. Bill was included in The Sacrifice update and was not available in the previous DLC, The Passing, due to a significant plot advancement within the series.
- 4 : Bill
- 5 : Zoey
- 6 : Francis
- 7 : Louis
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SpawnSurvivor
- Spawn the survivor