SourceShaderEditor/Ref color codes: Difference between revisions
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Warning:Any type of visible error on the canvas will prohibit compilation of the respective hierachy.
Biohazard 90 (talk | contribs) (Created page with "{{DISPLAYTITLE:Source Shader Editor - Color codes}} There are several situations in the shader editor where a certain color is used to visualize...") |
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{{DISPLAYTITLE:Source Shader Editor - Color codes}} | {{DISPLAYTITLE:Source Shader Editor - Color codes}} | ||
There are several situations in the [[:Category:SourceShaderEditor|shader editor]] where a certain color is used to visualize the state of an object on the canvas, this list provides an overview. | There are several situations in the [[:Category:SourceShaderEditor|shader editor]] where a certain color is used to visualize the state of an object on the [[SourceShaderEditor/Ref_vocabulary#Canvas|canvas]], this list provides an overview. | ||
== Nodes == | == [[SourceShaderEditor/Ref_vocabulary#Node|Nodes]] == | ||
* Outline color | * Outline color | ||
** light blue - Missing inputs. | ** light blue - Missing inputs. | ||
Line 14: | Line 14: | ||
** green - Node has been solved successfully. | ** green - Node has been solved successfully. | ||
== Bridges == | == [[SourceShaderEditor/Ref_vocabulary#Bridge|Bridges]] == | ||
* light blue - Input is undefined. | * light blue - Input is undefined. | ||
* black - Bridge is valid. | * black - Bridge is valid. |
Revision as of 17:27, 20 July 2011
There are several situations in the shader editor where a certain color is used to visualize the state of an object on the canvas, this list provides an overview.
Nodes
- Outline color
- light blue - Missing inputs.
- black - All inputs defined without issues.
- red - One or more inputs show errors or the parent node is erroneous.
- Base color
- grey - Node cannot be solved due to missing or wrong inputs.
- blue - Node is a child of a container node and currently unsolved.
- green - Node has been solved successfully.
Bridges
- light blue - Input is undefined.
- black - Bridge is valid.
- red - The target node has an error.
Canvas outline
- invisible - The current preview shader matches the shader setup on the canvas.
- grey - The preview shader is currently outdated.
- flashing red - There was a compiler error.
