Tf logic cp timer: Difference between revisions
		
		
		
		
		
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==Keyvalues==  | ==Keyvalues==  | ||
{{KV Targetname}}  | {{KV Targetname}}  | ||
{{KV|  | {{KV|Control Point|target_source|The control point the timer applies to}}  | ||
{{KV|  | {{KV|Timer length (in seconds)|int|How long the timer should be, in seconds.}}  | ||
==Inputs==  | ==Inputs==  | ||
Revision as of 10:39, 7 November 2011
 tf_logic_cp_timer  is a   point entity  available in 
 Team Fortress 2.
!FGD
Entity description
Runs a timeout timer for a control point. It adds itself to the HUD icon for the control point.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Timer length (in seconds) ([todo internal name (i)]) <integer>
 - How long the timer should be, in seconds.
 
Inputs
Outputs
- OnCountdownStart
 - The countdown has begun, since the control point is now available for capture.
 
- OnCountdownEnd
 - The time has counted down and the capture point is no longer eligible for overtime.