Configuring Hammer for Half-Life: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Back|Half-Life Level Creation}} The Source SDK doesn't supports Half-Life because Half-Life is Goldsource game. Source SDK supporting only Source engine. # First, ...") |
No edit summary |
||
Line 3: | Line 3: | ||
# First, you need to download Valve Hammer Editor 3.4 (VHE) and. Install it and update hammer.exe file to version 3.5 because only version 3.5 can draw models in 3D view. | # First, you need to download Valve Hammer Editor 3.4 (VHE) and. Install it and update hammer.exe file to version 3.5 because only version 3.5 can draw models in 3D view. | ||
# Launch the Hammer Editor. Open Tools - Options window. In Game Configurations tab, make new configuration with this settings: | # Launch the Hammer Editor. Open Tools - Options window. In Game Configurations tab, make new configuration with this settings: | ||
## Game Data Files: ''/valve hammer editor/fgd/half-life/halflife.fgd'' | ## Game Data Files: ''/valve hammer editor/fgd/half-life/halflife.fgd'' | ||
Line 10: | Line 9: | ||
## Game Directory: ''…/Half-Life/valve/'' | ## Game Directory: ''…/Half-Life/valve/'' | ||
## RMF Directory: ''…/valve hammer editor/maps/'' | ## RMF Directory: ''…/valve hammer editor/maps/'' | ||
# Build Programs tab settings: {{Note|It is recommended to use Zoner's Half-Life Tools Custom Edition, but official compilers work normally with Half-Life.}} | # Build Programs tab settings: {{Note|It is recommended to use Zoner's Half-Life Tools Custom Edition, but official compilers work normally with Half-Life.}} | ||
## Game executable: ''…/half-life/hl.exe'' | ## Game executable: ''…/half-life/hl.exe'' | ||
Line 18: | Line 16: | ||
## RAD executable: ''VHE folder\tools\qrad.exe'' | ## RAD executable: ''VHE folder\tools\qrad.exe'' | ||
## Place compiled maps in this directory before running the game: ''…/half-life/valve/maps/'' | ## Place compiled maps in this directory before running the game: ''…/half-life/valve/maps/'' | ||
# In Textures tab add follwing .wad files: | # In Textures tab add follwing .wad files: | ||
## ''/Half-Life/valve/halflife.wad'' file. | ## ''/Half-Life/valve/halflife.wad'' file. | ||
## ''/Half-Life/valve/liquids.wad'' file | ## ''/Half-Life/valve/liquids.wad'' file | ||
## ''/Half-Life/valve/decals.wad'' file | ## ''/Half-Life/valve/decals.wad'' file | ||
Now click OK/Apply and restart Hammer. | Now click OK/Apply and restart Hammer. |
Revision as of 07:36, 8 July 2011
The Source SDK doesn't supports Half-Life because Half-Life is Goldsource game. Source SDK supporting only Source engine.
- First, you need to download Valve Hammer Editor 3.4 (VHE) and. Install it and update hammer.exe file to version 3.5 because only version 3.5 can draw models in 3D view.
- Launch the Hammer Editor. Open Tools - Options window. In Game Configurations tab, make new configuration with this settings:
- Game Data Files: /valve hammer editor/fgd/half-life/halflife.fgd
- Game Executable Directory: /Half-Life/…
- Mod Directory: …/Half-Life/valve/
- Game Directory: …/Half-Life/valve/
- RMF Directory: …/valve hammer editor/maps/
- Build Programs tab settings:
Note:It is recommended to use Zoner's Half-Life Tools Custom Edition, but official compilers work normally with Half-Life.
- Game executable: …/half-life/hl.exe
- CSG executable: VHE folder\tools\qcsg.exe
- BSP executable: VHE folder\tools\qbsp2.exe
- VIS executable: VHE folder\tools\vis.exe
- RAD executable: VHE folder\tools\qrad.exe
- Place compiled maps in this directory before running the game: …/half-life/valve/maps/
- In Textures tab add follwing .wad files:
- /Half-Life/valve/halflife.wad file.
- /Half-Life/valve/liquids.wad file
- /Half-Life/valve/decals.wad file
Now click OK/Apply and restart Hammer.