Discouragement Beam: Difference between revisions

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[[File:1024_thermaldiscouragement.jpg|thumb|right|300px|Thermal Discouragement Beams in [[Portal 2]].]]
'''Thermal discouragement beams''' or '''lasers''' are a puzzle element in [[Portal 2]]. Lasers emanate from emitters, and can be used to trigger sockets and destroy things, mainly [[turret (Portal 2)|turrets]]. They can be extended through [[Portal (Portal 2)|portals]], just like [[bridge (Portal 2)|bridges]], [[wall (Portal 2)|walls]], and [[Excursion Funnel|funnels]]. When players touch a laser, they receive a small amount of damage and are pushed away from the beam. Prolonged contact kills the player. Normal [[cube (Portal 2)|cubes]] block the laser, but redirection cubes point it in a different direction (parallel to the floor).
 
==Creation==
The two most important elements of any laser setup are [[env_portal_laser]] and [[prop_laser_catcher]], which create and "catch" the laser, respectively. Two optional elements are the [[prop_weighted_cube]] with ''CubeType'' set to 2 (redirection cube) and the [[prop_laser_relay]].
 
== External links ==
[http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=337 Example map] using this tutorial. VMF included.
 
[[Category:Portal 2 Level Design]]
[[Category:Portal 2 Tutorials]]

Latest revision as of 15:36, 13 August 2011