Half-Life 2: Revolution: Difference between revisions
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== Overview == | == Overview == | ||
A | A new sense of realism, better animation and a more dynamic gameplay—that's what '''Half-Life 2: Revolution''' is all about. | ||
Immerse | Immerse yourself in a game with an entirely redesigned gameplay system that adds a huge depth of realism to Half-Life 2. Experience realistic kickbacks and a completely balanced weapon system. | ||
== Features == | == Features == | ||
* 41 | * 41 added weapons | ||
* Long | * Long jump | ||
* Multi- | * Multi-passenger vehicles | ||
* | * Third-person vehicles | ||
* New | * New vehicles, including the Plasma Racer | ||
* A new | * A new map or two | ||
* New and improved interactive menu for the server | * New and improved interactive menu for the server | ||
* New HUD | * New HUD layout for weapons | ||
* Voting | * Voting system | ||
* And | * And much, much more... | ||
== Media == | == Media == | ||
Line 27: | Line 27: | ||
== History == | == History == | ||
Half-Life 2:Revolution used to be Half-Life 2.5 and before that it was The All Weapons Mod. | '''Half-Life 2: Revolution''' used to be Half-Life 2.5, and before that it was The All Weapons Mod. I believe we were the first mod to incorporate the Gauss Gun (Tau Cannon), and we probably were the first mod to get a decent model for it. We have been around for a long time—almost as long as [[HL2DM|Half-Life 2 DM]] has been out. We have been quiet for a while, but now we are coming back with an all-new name, '''Half-Life 2: Revolution'''. | ||
I believe we were the first mod to incorporate the | |||
first mod to get a decent model for | |||
almost as long as Half-Life 2 DM has been out. We have been quiet for a while, but now | |||
we are coming back with an all new name, Half-Life 2: Revolution | |||
== Team == | == Team == | ||
Team Leader/Website Designer/Graphic Designer/Lead Programmer/Lead Modeler: Michael Kramer (Gameexpertmaster) | Team Leader/Website Designer/Graphic Designer/Lead Programmer/Lead Modeler: Michael Kramer ([[User:Gameexpertmaster|Gameexpertmaster]]) | ||
Lead Animator/Modeler: James Murray (Sub-Zero, Terminator1324) | Lead Animator/Modeler: James Murray (Sub-Zero, Terminator1324) | ||
==Other info== | ==Other info== | ||
The | The current release version is 0.02; it is still in beta. | ||
The features of this version include: | The features of this version include: | ||
*Gauss Gun (A completely new model | *Gauss Gun (A completely new model than in previous versions, as well as an accurate shot through walls) | ||
* | *Long jump (Thanks to the HL2DM Pro Team) | ||
==External links== | ==External links== |
Revision as of 14:10, 10 November 2005
Overview
A new sense of realism, better animation and a more dynamic gameplay—that's what Half-Life 2: Revolution is all about.
Immerse yourself in a game with an entirely redesigned gameplay system that adds a huge depth of realism to Half-Life 2. Experience realistic kickbacks and a completely balanced weapon system.
Features
- 41 added weapons
- Long jump
- Multi-passenger vehicles
- Third-person vehicles
- New vehicles, including the Plasma Racer
- A new map or two
- New and improved interactive menu for the server
- New HUD layout for weapons
- Voting system
- And much, much more...
Media
History
Half-Life 2: Revolution used to be Half-Life 2.5, and before that it was The All Weapons Mod. I believe we were the first mod to incorporate the Gauss Gun (Tau Cannon), and we probably were the first mod to get a decent model for it. We have been around for a long time—almost as long as Half-Life 2 DM has been out. We have been quiet for a while, but now we are coming back with an all-new name, Half-Life 2: Revolution.
Team
Team Leader/Website Designer/Graphic Designer/Lead Programmer/Lead Modeler: Michael Kramer (Gameexpertmaster)
Lead Animator/Modeler: James Murray (Sub-Zero, Terminator1324)
Other info
The current release version is 0.02; it is still in beta. The features of this version include:
- Gauss Gun (A completely new model than in previous versions, as well as an accurate shot through walls)
- Long jump (Thanks to the HL2DM Pro Team)