Keyvalue/Targetname: Difference between revisions

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{{ScrollBox|title=Targetname|
{{ScrollBox|title=Targetname|
{{KV|Name|target_source|The name that other entities refer to this entity by. {{{targetname add|}}}}}
{{KV|Name|string|The [[targetname]] that other entities refer to this entity by. {{{targetname add|}}}}}
{{KV|Entity Scripts|scriptlist|Name(s) of script files that are executed after all entities have spawned.|since=L4D2}}
{{KV|Entity Scripts|scriptlist|Name(s) of script files that are executed after all entities have spawned.|since=L4D2}}
{{KV|Script think function|string|Name of a function in this entity's [[Thinking|think function]] which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior.{{note|Try to avoid expensive operations in this function, as it may cause performance problems.}}|since=L4D2}}
{{KV|Script think function|string|Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior.{{note|Try to avoid expensive operations in this function, as it may cause performance problems.}}|since=L4D2}}
}}<noinclude>
}}<noinclude>
[[Category:Keyvalue Templates|Targetname]]
[[Category:Keyvalue Templates|Targetname]]
</noinclude>
</noinclude>

Revision as of 15:01, 29 June 2011

Targetname:
Name ([todo internal name (i)]) <string>
The targetname that other entities refer to this entity by.
Entity Scripts ([todo internal name (i)]) <scriptlist> (in all games since Left 4 Dead 2)
Name(s) of script files that are executed after all entities have spawned.
Script think function ([todo internal name (i)]) <string> (in all games since Left 4 Dead 2)
Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior.
Note.pngNote:Try to avoid expensive operations in this function, as it may cause performance problems.