Keyvalue/Targetname: Difference between revisions
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(Improved description of the vscript-related keyvalues) |
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{{KV|Name|target_source|The name that other entities refer to this entity by. {{{targetname add|}}}}} | {{KV|Name|target_source|The name that other entities refer to this entity by. {{{targetname add|}}}}} | ||
{{KV|Entity Scripts|scriptlist|Name(s) of script files that are executed after all entities have spawned.|since=L4D2}} | {{KV|Entity Scripts|scriptlist|Name(s) of script files that are executed after all entities have spawned.|since=L4D2}} | ||
{{KV|Script think function|string|Name of a function in this entity's [[ | {{KV|Script think function|string|Name of a function in this entity's [[Thinking|think function]] which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior.{{note|Try to avoid expensive operations in this function, as it may cause performance problems.}}|since=L4D2}} | ||
}}<noinclude> | }}<noinclude> | ||
[[Category:Keyvalue Templates|Targetname]] | [[Category:Keyvalue Templates|Targetname]] | ||
</noinclude> | </noinclude> |
Revision as of 01:44, 10 June 2011
Targetname:
- Entity Scripts ([todo internal name (i)]) <scriptlist> (in all games since
)
- Name(s) of script files that are executed after all entities have spawned.
- Script think function ([todo internal name (i)]) <string> (in all games since
)
- Name of a function in this entity's think function which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior.
Note:Try to avoid expensive operations in this function, as it may cause performance problems.