List of HL:S Soundscapes: Difference between revisions
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Most of soundscapes are same and remaining only for compatibility and ease of porting maps to Half-Life: Source. These soundscapes should be used with <code>[[env_sound]]</code> entity. | Most of soundscapes are same and remaining only for compatibility and ease of porting maps to Half-Life: Source. These soundscapes should be used with <code>[[env_sound]]</code> entity. | ||
{{Note|RT is value of <code>roomtype</code> key of <code>env_sound</code>.}} | |||
{|class="standard-table" | {|class="standard-table" | ||
!RT | |||
!Name | !Name | ||
!DSP | !DSP | ||
!RT | |||
!Name | !Name | ||
!DSP | !DSP | ||
!RT | |||
!Name | !Name | ||
!DSP | !DSP | ||
|- | |- | ||
|0 | |||
|<code>Normal (off)</code> | |<code>Normal (off)</code> | ||
|0 | |0 | ||
|1 | |||
|<code>Generic</code> | |<code>Generic</code> | ||
|1 | |1 | ||
|- | |- | ||
|2 | |||
|<code>Metal Small</code> | |<code>Metal Small</code> | ||
|1 | |1 | ||
|3 | |||
|<code>Metal Medium</code> | |<code>Metal Medium</code> | ||
|1 | |1 | ||
|4 | |||
|<code>Metal Large</code> | |<code>Metal Large</code> | ||
|1 | |1 | ||
|- | |- | ||
|5 | |||
|<code>Tunnel Small</code> | |<code>Tunnel Small</code> | ||
|1 | |1 | ||
|6 | |||
|<code>Tunnel Medium</code> | |<code>Tunnel Medium</code> | ||
|1 | |1 | ||
|7 | |||
|<code>Tunnel Large</code> | |<code>Tunnel Large</code> | ||
|1 | |1 | ||
|- | |- | ||
|8 | |||
|<code>Chamber Small</code> | |<code>Chamber Small</code> | ||
|1 | |1 | ||
|9 | |||
|<code>Chamber Medium</code> | |<code>Chamber Medium</code> | ||
|1 | |1 | ||
|10 | |||
|<code>Chamber Large</code> | |<code>Chamber Large</code> | ||
|1 | |1 | ||
|- | |- | ||
|11 | |||
|<code>Bright Small</code> | |<code>Bright Small</code> | ||
|1 | |1 | ||
|12 | |||
|<code>Bright Medium</code> | |<code>Bright Medium</code> | ||
|1 | |1 | ||
|13 | |||
|<code>Bright Large</code> | |<code>Bright Large</code> | ||
|1 | |1 | ||
|- | |- | ||
|14 | |||
|<code>Water 1</code> | |<code>Water 1</code> | ||
|14 | |14 | ||
|15 | |||
|<code>Water 2</code> | |<code>Water 2</code> | ||
|15 | |15 | ||
|16 | |||
|<code>Water 3</code> | |<code>Water 3</code> | ||
|16 | |16 | ||
|- | |- | ||
|17 | |||
|<code>Concrete Small</code> | |<code>Concrete Small</code> | ||
|1 | |1 | ||
|18 | |||
|<code>Concrete Medium</code> | |<code>Concrete Medium</code> | ||
|1 | |1 | ||
|19 | |||
|<code>Concrete Large</code> | |<code>Concrete Large</code> | ||
|1 | |1 | ||
|- | |- | ||
|20 | |||
|<code>Big 1</code> | |<code>Big 1</code> | ||
|1 | |1 | ||
|21 | |||
|<code>Big 2</code> | |<code>Big 2</code> | ||
|1 | |1 | ||
|22 | |||
|<code>Big 3</code> | |<code>Big 3</code> | ||
|1 | |1 | ||
|- | |- | ||
|23 | |||
|<code>Cavern Small</code> | |<code>Cavern Small</code> | ||
|1 | |1 | ||
|24 | |||
|<code>Cavern Medium</code> | |<code>Cavern Medium</code> | ||
|1 | |1 | ||
|25 | |||
|<code>Cavern Large</code> | |<code>Cavern Large</code> | ||
|1 | |1 | ||
|- | |- | ||
|26 | |||
|<code>Weirdo 1</code> | |<code>Weirdo 1</code> | ||
|26 | |26 | ||
|27 | |||
|<code>Weirdo 2</code> | |<code>Weirdo 2</code> | ||
|27 | |27 | ||
|28 | |||
|<code>Weirdo 3</code> | |<code>Weirdo 3</code> | ||
|28 | |28 | ||
|} | |} | ||
[[Category:Half-Life: Source]] | [[Category:Half-Life: Source]] |
Revision as of 03:35, 3 June 2011
Here is a list of soundscapes for use in Half-Life: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.
Most of soundscapes are same and remaining only for compatibility and ease of porting maps to Half-Life: Source. These soundscapes should be used with env_sound
entity.

roomtype
key of env_sound
.RT | Name | DSP | RT | Name | DSP | RT | Name | DSP |
---|---|---|---|---|---|---|---|---|
0 | Normal (off)
|
0 | 1 | Generic
|
1 | |||
2 | Metal Small
|
1 | 3 | Metal Medium
|
1 | 4 | Metal Large
|
1 |
5 | Tunnel Small
|
1 | 6 | Tunnel Medium
|
1 | 7 | Tunnel Large
|
1 |
8 | Chamber Small
|
1 | 9 | Chamber Medium
|
1 | 10 | Chamber Large
|
1 |
11 | Bright Small
|
1 | 12 | Bright Medium
|
1 | 13 | Bright Large
|
1 |
14 | Water 1
|
14 | 15 | Water 2
|
15 | 16 | Water 3
|
16 |
17 | Concrete Small
|
1 | 18 | Concrete Medium
|
1 | 19 | Concrete Large
|
1 |
20 | Big 1
|
1 | 21 | Big 2
|
1 | 22 | Big 3
|
1 |
23 | Cavern Small
|
1 | 24 | Cavern Medium
|
1 | 25 | Cavern Large
|
1 |
26 | Weirdo 1
|
26 | 27 | Weirdo 2
|
27 | 28 | Weirdo 3
|
28 |