Test Sign: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with 'The Test Sign is a tool used in Portal 2 to hint to the player what elements will be presented in the level, and the progress they have made out of the total amount of levels. T…')
 
m (cat)
Line 1: Line 1:
The Test Sign is a tool used in Portal 2 to hint to the player what elements will be presented in the level, and the progress they have made out of the total amount of levels.
The Test Sign is a tool used in Portal 2 to hint to the player what elements will be presented in the level, and the progress they have made out of the total amount of levels.


To create a test sign, first place a func_instance on the wall where you wish the sign to be. Then choose the VMF filename "instances/signs/info_sign_sp_clean.vmf". Name it "level_sign"
To create a test sign, first place a func_instance on the wall where you wish the sign to be. Then choose the VMF filename "instances/signs/info_sign_sp_clean.vmf". Name it "level_sign"
Then place a trigger-texture before the player will run up to the sign and tie it to a trigger_once. Make the output for the trigger_once "On Trigger | level_sign | instance:info_panel_activate_rl;Trigger | none"
Then place a trigger-texture before the player will run up to the sign and tie it to a trigger_once. Make the output for the trigger_once "On Trigger | level_sign | instance:info_panel_activate_rl;Trigger | none"
Hammer may indicate that this is invalid, ignore it.
Hammer may indicate that this is invalid, ignore it.
<br>
 
 
As of now we do not have information on how to put information on the sign, this will simply put up a blank sign with "00" as the level number and no description. Please add any information you might have!
As of now we do not have information on how to put information on the sign, this will simply put up a blank sign with "00" as the level number and no description. Please add any information you might have!
[[Category:Portal 2 Tutorials]]

Revision as of 18:07, 21 May 2011

The Test Sign is a tool used in Portal 2 to hint to the player what elements will be presented in the level, and the progress they have made out of the total amount of levels.


To create a test sign, first place a func_instance on the wall where you wish the sign to be. Then choose the VMF filename "instances/signs/info_sign_sp_clean.vmf". Name it "level_sign" Then place a trigger-texture before the player will run up to the sign and tie it to a trigger_once. Make the output for the trigger_once "On Trigger | level_sign | instance:info_panel_activate_rl;Trigger | none" Hammer may indicate that this is invalid, ignore it.


As of now we do not have information on how to put information on the sign, this will simply put up a blank sign with "00" as the level number and no description. Please add any information you might have!