Talk:$lightwarptexture: Difference between revisions
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:It does not, and it cannot.--[[User:MrFourVideoCards|MrFourVideoCards]] 02:30, 24 January 2011 (UTC) | :It does not, and it cannot.--[[User:MrFourVideoCards|MrFourVideoCards]] 02:30, 24 January 2011 (UTC) | ||
Does this override color correction? Like, say, you give an entire map really dull color correction, could you appliy $lightwarptexture to an object to brighten it and make it stick out? | Does this override color correction? Like, say, you give an entire map really dull color correction, could you appliy $lightwarptexture to an object to brighten it and make it stick out? {{Unsigned|MisFit4Me}} | ||
:No, $lightwarptexture is used when the geometry is being rendered while color correction is a post process. --[[User:Biohazard 90|Biohazard]] 12:32, 20 May 2011 (UTC) |
Revision as of 05:32, 20 May 2011
How does env_projectedtexture influence this? If it doesn't could it be coded?
- It does not, and it cannot.--MrFourVideoCards 02:30, 24 January 2011 (UTC)
Does this override color correction? Like, say, you give an entire map really dull color correction, could you appliy $lightwarptexture to an object to brighten it and make it stick out? —Unsigned comment added by MisFit4Me (talk • contribs) Always sign your posts with four tildes (~~~~)
- No, $lightwarptexture is used when the geometry is being rendered while color correction is a post process. --Biohazard 12:32, 20 May 2011 (UTC)