Security Camera: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 1: | Line 1: | ||
[[File:Camera.jpg|right|thumb|150px|Always watching.]] | [[File:Camera.jpg|right|thumb|150px|Always watching.]] | ||
A '''security camera''' is an [ | A '''security camera''' is an [[NPC]] entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first [[Portal]]. Security cameras can be detached when a linked portal is placed behind it using [[triggers]]. | ||
== Creation == | == Creation == | ||
1) Create an '''[ | 1) Create an '''[[npc_security_camera]]''' entity using the [[entity tool]]. | ||
2) Place the entity within the level by clicking anywhere in the 3D viewfinder. | 2) Place the entity within the level by clicking anywhere in the 3D viewfinder. | ||
Line 12: | Line 12: | ||
== Properties == | == Properties == | ||
'''Skin''' | '''Skin''' | ||
::{| class=standard-table | ::{| class="standard-table" | ||
!| Value | ! rowspan=2 | Value | ||
| Skin 0: Clean | |||
Skin 1: Dirty | |- | ||
| Skin 1: Dirty | |||
|} | |} |
Revision as of 20:03, 15 May 2011
A security camera is an NPC entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first Portal. Security cameras can be detached when a linked portal is placed behind it using triggers.
Creation
1) Create an npc_security_camera entity using the entity tool.
2) Place the entity within the level by clicking anywhere in the 3D viewfinder.
2) Double-click on the entity to adjust its properties.
Properties
Skin
Value Skin 0: Clean Skin 1: Dirty