Asw objective escape: Difference between revisions
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Note:The output type of the trigger_multiple is
Tip:Due to its concept the asw_objective_escape is always the last objective to be set complete, thus it might be a good idea to place it at the end of the objectives list (south of all other objective entities).
(Created page with '==asw_objective_escape== {{as}} This is a point entity available in Alien Swarm. It creates an objective (including an entry in the objectives list) which is set complete af…') |
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==asw_objective_escape== | ==asw_objective_escape== | ||
{{as}} This is a point entity available in [[Alien Swarm]]. It creates an objective (including an entry in the objectives list) which is set complete after all other objectives have been | {{as}} This is a point entity available in [[Alien Swarm]]. It creates an objective (including an entry in the objectives list) which is set complete after all other objectives have been completed '''and''' it recieves the <code>MarineInEscapeArea</code> input from a [[trigger multiple]]. | ||
{{Note|The output type of the trigger_multiple is <code>OnTrigger</code> in the original Alien Swarm maps but it seems to work fine with other options, too.}} | {{Note|The output type of the trigger_multiple is <code>OnTrigger</code> in the original Alien Swarm maps but it seems to work fine with other options, too.}} | ||
{{tip|Due to its concept the asw_objective_escape is always the last objective to be set complete, thus it might be a good idea to place it at the end of the objectives list (south of all other objective entities).}} | {{tip|Due to its concept the asw_objective_escape is always the last objective to be set complete, thus it might be a good idea to place it at the end of the objectives list (south of all other objective entities).}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 05:50, 15 May 2011
asw_objective_escape
This is a point entity available in Alien Swarm. It creates an objective (including an entry in the objectives list) which is set complete after all other objectives have been completed and it recieves the
MarineInEscapeArea
input from a trigger multiple.

OnTrigger
in the original Alien Swarm maps but it seems to work fine with other options, too.
Keyvalues
- Name
- The name that other entities refer to this entity by.
- Entity Scripts
- Name(s) of script files that are executed after all entities have spawned.
- Script think function
- Name of a function in this entity's script scope which will be called automatically.
- Objective Title
- Title to use for this objective in the list on the briefing screen, or in-game for the current objective HUD display.
- Objective Description Line 1-4
- First 255 characters of the detail description for this objective.
Note:Each "Line" will be displayed as one paragraph in the objectives list!
- Marker Name
- Name of the target object that pinpoints this objective's location in the level.
Note:In original ASW-Campaign, 'asw_marker' are used for this.
- Map Markings
- Used to mark areas on the map per objective. Follows this format: BRACKETS [x] [y] [w] [h].
- HUD Icon
- Icon displayed next to the objective name on the HUD.
- Icon 1-5
- Icon displayed next to the map on the briefing.
- Objective Image
- Name a VGUI texture to show as a screenshot for this objective.
Note:Must be stored in the mods VGUI directory!
- Visible
- Whether this objective is visible or hidden.
Note:Defines wether the objective is shown or not on the objectives list - can be altered via input 'setvisible'.
Inputs
AddOutput
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format: <key> <value>
- Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1-4
- Fire the OnUser outputs; see User Inputs and Outputs.
Kill
- Removes this entity from the world.
MarineInEscapeArea
- Tells the objective that all marines are in escape area and sets it complete.
Note:Will only work if all other objectives on the map (visible or not) have been completed.
SetVisible
- Toggles the visibility of an objective in the objectives list.
Note:Invisible Objectives can also be completed/failed, be sure to enable activation only after objective has been set visible to avoid confusion.
Warning:This input must be used with a parameter override of 1 or 0 (numbers greater than 1 will be treated as 0) - 1 will set the objective visible, 0 will hide it!
Outputs
OnObjectiveComplete
- Fires an outpout when the objective is set complete.
Note:Seems pretty senseless here, because when this objective is set complete, the mission is beeing completed.
OnUser1-4
- Fired in response to the FireUser inputs; see User Inputs and Outputs.