Cube (Portal 2): Difference between revisions
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''' | [[File:portal2_cube_types.jpg|thumb|right|500px|Cube types.]] | ||
that can be placed on | '''Cubes''' are portable objects in the Portal series, that can be placed on a [[Button (Portal 2)|button]] to activate it. | ||
== | Various kinds of cubes exist in [[Portal 2]]. The standard cube changes color when it triggers a [[Button (Portal 2)|button]]. The edgeless cube acts the same, but is ball-shaped, and may be placed in a special button-receptacle. The pivot cube (also known as a redirection cube) can redirect a [[Discouragement Beam|discouragement beam]]. The companion and underground cubes are themed, but functionally the same as the standard cube. | ||
==Cube== | |||
[[prop_weighted_cube]] - The entity | [[prop_weighted_cube]] - The entity | ||
models/props/metal_box.mdl - The world model | models/props/metal_box.mdl - The world model | ||
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There are also reflector cubes which can redirect [[env_portal_laser]]'s | There are also reflector cubes which can redirect [[env_portal_laser]]'s | ||
==Dropper== |
Revision as of 20:08, 6 July 2011
Cubes are portable objects in the Portal series, that can be placed on a button to activate it.
Various kinds of cubes exist in Portal 2. The standard cube changes color when it triggers a button. The edgeless cube acts the same, but is ball-shaped, and may be placed in a special button-receptacle. The pivot cube (also known as a redirection cube) can redirect a discouragement beam. The companion and underground cubes are themed, but functionally the same as the standard cube.
Cube
prop_weighted_cube - The entity models/props/metal_box.mdl - The world model portal_weighted_cube - in game command line
There are also reflector cubes which can redirect env_portal_laser's