Cube (Portal 2): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(added moar)
Line 1: Line 1:
'''Weighted Storage Cubes''' are box shaped objects in the portal series,
[[File:portal2_cube_types.jpg|thumb|right|500px|Cube types.]]
that can be placed on buttons to activate them or bend lasers.
'''Cubes''' are portable objects in the Portal series, that can be placed on a [[Button (Portal 2)|button]] to activate it.


==Creation==
Various kinds of cubes exist in [[Portal 2]]. The standard cube changes color when it triggers a [[Button (Portal 2)|button]]. The edgeless cube acts the same, but is ball-shaped, and may be placed in a special button-receptacle. The pivot cube (also known as a redirection cube) can redirect a [[Discouragement Beam|discouragement beam]]. The companion and underground cubes are themed, but functionally the same as the standard cube.
 
==Cube==
[[prop_weighted_cube]] - The entity
[[prop_weighted_cube]] - The entity
models/props/metal_box.mdl - The world model
models/props/metal_box.mdl - The world model
Line 8: Line 10:


There are also reflector cubes which can redirect [[env_portal_laser]]'s
There are also reflector cubes which can redirect [[env_portal_laser]]'s
==Dropper==

Revision as of 20:08, 6 July 2011

Cube types.

Cubes are portable objects in the Portal series, that can be placed on a button to activate it.

Various kinds of cubes exist in Portal 2. The standard cube changes color when it triggers a button. The edgeless cube acts the same, but is ball-shaped, and may be placed in a special button-receptacle. The pivot cube (also known as a redirection cube) can redirect a discouragement beam. The companion and underground cubes are themed, but functionally the same as the standard cube.

Cube

prop_weighted_cube - The entity models/props/metal_box.mdl - The world model portal_weighted_cube - in game command line

There are also reflector cubes which can redirect env_portal_laser's

Dropper