Tf logic cp timer: Difference between revisions
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(Created page with '{{tf2 point|tf_logic_cp_timer}} {{stub}} ==Entity description== {{todo}} ==Keyvalues== {{KV Targetname}} ==Inputs== {{I Targetname}} ==Outputs== {{O Targetname}} {{IO|OnCoun…') |
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{{tf2 point|tf_logic_cp_timer}} | {{tf2 point|tf_logic_cp_timer}} | ||
{{Not in FGD}} | |||
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==Entity description== | ==Entity description== | ||
Runs a timeout timer for a control point. It adds itself to the HUD icon for the control point. | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|controlpoint|target_source|The control point the timer applies to}} | |||
{{KV|timer_length|int|How long the timer should be, in seconds.}} | |||
==Inputs== | ==Inputs== | ||
Line 14: | Line 15: | ||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} | ||
{{IO|OnCountdownStart}} | {{IO|OnCountdownStart|The countdown has begun, since the control point is now available for capture.}} | ||
{{IO|OnCountdownEnd}} | {{IO|OnCountdownEnd|The time has counted down and the capture point is no longer eligible for overtime.}} |
Revision as of 16:22, 11 July 2011
tf_logic_cp_timer
is a point entity available in Team Fortress 2.
!FGD
Entity description
Runs a timeout timer for a control point. It adds itself to the HUD icon for the control point.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Outputs
- OnCountdownStart
- The countdown has begun, since the control point is now available for capture.
- OnCountdownEnd
- The time has counted down and the capture point is no longer eligible for overtime.