Emancipation Grid: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(removed see also, already in category)
No edit summary
Line 1: Line 1:
An '''Emancipation Grid''' (also '''Emancipation Grill''' or more commonly, '''Fizzler'''), is a special energy field in [[Portal 2]] which resets the portal gun of any player (destroying both portals) and vaporizes other objects that touch it.
An '''Emancipation Grid''' (also '''Emancipation Grill''' or more commonly, '''Fizzler'''), is a special energy field in [[Portal 2]] which resets the portal gun of any player (destroying both portals) and vaporizes other objects that touch it.
In Portal, the Emancipation Grid is composed of two models, a trigger-textured invisible [[trigger_portal_cleanser]] and a particle system emitter ([[info_particle_system]]).
In Portal 2, however, it is composed of two models, and a '''visible version of the same entity''' ([[trigger_portal_cleanser]]), using the material (effects/???fizzler???). Two sides of the brush are covered with a texture fit (not a pattern) on the corresponding visible faces, the other faces are using nodraw (or invisible???).
The height of the brush, however, should be 128 units high. If a fizzler is in a stacked form, several entities should be used as the portal gun will make the field flash white when firing on it; For consistency, official maps use this approach.


== External links ==
== External links ==

Revision as of 01:29, 11 May 2011

An Emancipation Grid (also Emancipation Grill or more commonly, Fizzler), is a special energy field in Portal 2 which resets the portal gun of any player (destroying both portals) and vaporizes other objects that touch it.


In Portal, the Emancipation Grid is composed of two models, a trigger-textured invisible trigger_portal_cleanser and a particle system emitter (info_particle_system).


In Portal 2, however, it is composed of two models, and a visible version of the same entity (trigger_portal_cleanser), using the material (effects/???fizzler???). Two sides of the brush are covered with a texture fit (not a pattern) on the corresponding visible faces, the other faces are using nodraw (or invisible???).

The height of the brush, however, should be 128 units high. If a fizzler is in a stacked form, several entities should be used as the portal gun will make the field flash white when firing on it; For consistency, official maps use this approach.

External links