Light directional: Difference between revisions
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== Entity description == | == Entity description == | ||
[[File:light_environment.png|left|link=]] | |||
A directional light with no falloff. Similar to sunlight in [[light_environment]]. | A directional light with no falloff. Similar to sunlight in [[light_environment]]. | ||
{{clr}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Pitch|integer|The downward pitch of the light from the sun. 0 is horizontal, -90 is straight down.}} | |||
{{KV|Brightness|color255|The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.}} | |||
{{KV|BrightnessHDR|color255|Brightness override used in HDR mode. Default is <code>-1 -1 -1 1</code>, which means no change. {{warning|The fourth digit must be positive. Otherwise all light will be sucked out of your map!}}}} | |||
{{KV|BrightnessScaleHDR|float|Amount to scale the light by when compiling for HDR.}} | |||
{{KV|SpreadAngle|float|The angular extent of the light for casting soft shadows. Higher numbers are more diffuse. 5 is a good starting value.}} | |||
}} | {{KV Angles}} | ||
}} | |||
}} | |||
Revision as of 23:08, 10 June 2011
Entity description

A directional light with no falloff. Similar to sunlight in light_environment.
Keyvalues
- Pitch ([todo internal name (i)]) <integer>
- The downward pitch of the light from the sun. 0 is horizontal, -90 is straight down.
- Brightness ([todo internal name (i)]) <color255>
- The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
- BrightnessHDR ([todo internal name (i)]) <color255>
- Brightness override used in HDR mode. Default is
-1 -1 -1 1
, which means no change.Warning:The fourth digit must be positive. Otherwise all light will be sucked out of your map!
- BrightnessScaleHDR ([todo internal name (i)]) <float>
- Amount to scale the light by when compiling for HDR.
- SpreadAngle ([todo internal name (i)]) <float>
- The angular extent of the light for casting soft shadows. Higher numbers are more diffuse. 5 is a good starting value.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.