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[[File:1024_hardlightwall.jpg|thumb|right|300px|Hard Light Walls in [[Portal 2]].]]
[[File:1024_hardlightwall.jpg|thumb|right|300px|Hard Light Walls in [[Portal 2]].]]
'''Hard Light Bridges''' and '''Hard Light Walls''' are a puzzle element of Portal 2. They are solid slats of light produced by special emitters, and can be redirected through portals (just like [[Laser (Portal 2)|lasers]] and [[Funnel (Portal 2)|funnels]]). Bridges are horizontal, and players can use them as a floor or ceiling. Walls are vertical, and can be used to block turret fire or catch flying objects, like cubes. Both can be painted with any kind of gel, however only [[Blue Gel (Portal 2)|blue gel]] and [[Orange Gel (Portal 2)|orange gel]] will work properly, and only Blue Gel will show properly.
'''Hard Light Bridges''' and '''Hard Light Walls''' are a puzzle element of Portal 2. They are solid slats of light produced by special emitters, and can be redirected through portals (just like [[Laser (Portal 2)|lasers]] and [[Funnel (Portal 2)|funnels]]). Bridges are horizontal, and players can use them as a floor or ceiling. Walls are vertical, and can be used to block turret fire or catch flying objects, like cubes. Both can be painted with any kind of [[Gel (Portal 2)|gel]], however only Blue Gel and Orange gel will work properly, and all gels will show as blue.
 
==Creation==
==Creation==
Hard light surfaces are emitted by a single [[prop_wall_projector]].
Hard light surfaces are emitted by a single [[prop_wall_projector]].

Revision as of 15:03, 2 May 2011

Hard Light Walls in Portal 2.

Hard Light Bridges and Hard Light Walls are a puzzle element of Portal 2. They are solid slats of light produced by special emitters, and can be redirected through portals (just like lasers and funnels). Bridges are horizontal, and players can use them as a floor or ceiling. Walls are vertical, and can be used to block turret fire or catch flying objects, like cubes. Both can be painted with any kind of gel, however only Blue Gel and Orange gel will work properly, and all gels will show as blue.

Creation

Hard light surfaces are emitted by a single prop_wall_projector.

See also

External links

Example map using this tutorial. VMF included.