Func portal bumper: Difference between revisions
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Note:Each func_portal_bumper must stick at least two units out from the surface.
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m (Updated entity data style for consistency) |
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV Parentname}} | |||
== Flags == | == Flags == | ||
Line 21: | Line 21: | ||
== Inputs == | == Inputs == | ||
{{I Targetname}} | |||
; <code>Activate</code> | |||
: Turn on bumping functionality | : Turn on bumping functionality | ||
; <code>Deactivate</code> | |||
: Turn off bumping functionality | : Turn off bumping functionality | ||
; <code>Toggle</code> | |||
: Toggle bumping functionality | : Toggle bumping functionality | ||
== Outputs == | == Outputs == | ||
{{O Targetname}} |
Revision as of 12:12, 3 May 2011
Entity Description
This brush tells Portal to 'bump' portals that cannot open inside it away. Use it when a portal-proof surface runs directly on to a portal-friendly one.
You don't need to use one if there is an angle in the surface (e.g. the corners of a room).

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Flags
- 1: Start inactive
Inputs
Activate
- Turn on bumping functionality
Deactivate
- Turn off bumping functionality
Toggle
- Toggle bumping functionality