Talk:VTFX file format: Difference between revisions
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m (moved Talk:Vtfx to Talk:VTFX file format: Consistent title format) |
(ββNew information + Tools link: new section) |
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I added more info but it won't format right. Need code formatting for the ResourceEntryInfo section like the header has. | I added more info but it won't format right. Need code formatting for the ResourceEntryInfo section like the header has. | ||
--[[User:Omnicoder|Omnicoder]] 21:17, 3 February 2010 (UTC) | --[[User:Omnicoder|Omnicoder]] 21:17, 3 February 2010 (UTC) | ||
== New information + Tools link == | |||
I have added more detail to better explain how a vtfx files resources can be read on a pc. I also linked to a tool I created (vtfx_reader). | |||
Most of the information I learned as I created this tool and tested with files from the x360 and ps3 versions of TF2. The Image Format section implied before that these were the only formats that would be seen but this is wrong. | |||
The files found were either uncompressed or lzma compressed which is why this is mentioned specifically. PS3 files seemed to differ slightly also with their endianness of dxt data vs x360. |
Revision as of 14:07, 13 August 2023
ResourceEntryInfo needs to be cleaned up
I added more info but it won't format right. Need code formatting for the ResourceEntryInfo section like the header has. --Omnicoder 21:17, 3 February 2010 (UTC)
New information + Tools link
I have added more detail to better explain how a vtfx files resources can be read on a pc. I also linked to a tool I created (vtfx_reader).
Most of the information I learned as I created this tool and tested with files from the x360 and ps3 versions of TF2. The Image Format section implied before that these were the only formats that would be seen but this is wrong.
The files found were either uncompressed or lzma compressed which is why this is mentioned specifically. PS3 files seemed to differ slightly also with their endianness of dxt data vs x360.