UTIL VarArgs: Difference between revisions
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{{wrongtitle|UTIL_VarArgs}} | |||
'''UTIL_VarArgs''' is a [[UTIL]] provided to build a C-String similar to printf. This is only available on the '''server'''. It is useful for quickly building a composite string. | |||
== Usage == | |||
< | <source lang=cpp> | ||
//----------------------------------------------------------------------------- | |||
// Purpose: Prints a message to console | |||
// Input : format - See examples | |||
// Output : a char-array that is easily used in Msg, etc. | |||
//----------------------------------------------------------------------------- | |||
char *UTIL_VarArgs( char *format, ... ) | |||
{ | |||
va_list argptr; | |||
static char string[1024]; | |||
va_start (argptr, format); | |||
Q_vsnprintf(string, sizeof(string), format,argptr); | |||
va_end (argptr); | |||
return string; | |||
} | |||
</source> | |||
== Examples == | |||
<source lang=cpp> | |||
int iCreepers = 3; | int iCreepers = 3; | ||
char * pFortress = "My Awesome Fort."; | char * pFortress = "My Awesome Fort."; | ||
char * pOutput = UTIL_VarArgs( "There are %i creepers outside of your %s.", iCreepers, pFortress ); | |||
Msg("%s", pOutput ); | |||
//Prints: There are 3 creepers outside of your My Awesome Fortress. | |||
</source> | |||
<source lang=cpp> | |||
//This example uses a UTIL_VarArgs to prefix a string, and then execute a console command. | |||
void CPointDevShotCamera::DevShotThink_TakeShot( void ) | |||
{ | |||
// Take the screenshot | |||
CBasePlayer *pPlayer = UTIL_GetLocalPlayerOrListenServerHost(); | |||
if ( !pPlayer ) | |||
return; | |||
engine->ClientCommand( pPlayer->edict(), UTIL_VarArgs( "devshots_screenshot \"%s\"", STRING(m_iszCameraName) ) ); | |||
// Now take the shot next frame | |||
SetThink( &CPointDevShotCamera::DevShotThink_PostShot ); | |||
SetNextThink( gpGlobals->curtime + (DEVSHOT_INTERVAL - 1) ); | |||
} | |||
</source> | |||
< | <source lang=cpp> | ||
char * | //This example gets the current map name, and appends it onto the end of a prefix string | ||
</ | //It's used to find per-map files, such as custom soundscapes. | ||
const char *mapname = STRING( gpGlobals->mapname ); | |||
const char *mapSoundscapeFilename = NULL; | |||
if ( mapname && *mapname ) | |||
{ | |||
mapSoundscapeFilename = UTIL_VarArgs( "scripts/soundscapes_%s.txt", mapname ); | |||
} | |||
</source> | |||
[[Category:Programming]] | |||
[[Category:UTIL]] |
Revision as of 19:43, 11 April 2011
Template:Wrongtitle UTIL_VarArgs is a UTIL provided to build a C-String similar to printf. This is only available on the server. It is useful for quickly building a composite string.
Usage
//-----------------------------------------------------------------------------
// Purpose: Prints a message to console
// Input : format - See examples
// Output : a char-array that is easily used in Msg, etc.
//-----------------------------------------------------------------------------
char *UTIL_VarArgs( char *format, ... )
{
va_list argptr;
static char string[1024];
va_start (argptr, format);
Q_vsnprintf(string, sizeof(string), format,argptr);
va_end (argptr);
return string;
}
Examples
int iCreepers = 3;
char * pFortress = "My Awesome Fort.";
char * pOutput = UTIL_VarArgs( "There are %i creepers outside of your %s.", iCreepers, pFortress );
Msg("%s", pOutput );
//Prints: There are 3 creepers outside of your My Awesome Fortress.
//This example uses a UTIL_VarArgs to prefix a string, and then execute a console command.
void CPointDevShotCamera::DevShotThink_TakeShot( void )
{
// Take the screenshot
CBasePlayer *pPlayer = UTIL_GetLocalPlayerOrListenServerHost();
if ( !pPlayer )
return;
engine->ClientCommand( pPlayer->edict(), UTIL_VarArgs( "devshots_screenshot \"%s\"", STRING(m_iszCameraName) ) );
// Now take the shot next frame
SetThink( &CPointDevShotCamera::DevShotThink_PostShot );
SetNextThink( gpGlobals->curtime + (DEVSHOT_INTERVAL - 1) );
}
//This example gets the current map name, and appends it onto the end of a prefix string
//It's used to find per-map files, such as custom soundscapes.
const char *mapname = STRING( gpGlobals->mapname );
const char *mapSoundscapeFilename = NULL;
if ( mapname && *mapname )
{
mapSoundscapeFilename = UTIL_VarArgs( "scripts/soundscapes_%s.txt", mapname );
}