White: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (otherlang2'd)
(Stub)
Line 2: Line 2:
|fr=White:fr
|fr=White:fr
}}
}}
{{stub}}
The materials '''white0##''' are used to create 'texlight', textures that emit light in games. They are located in the HL2 folder:
The materials '''white0##''' are used to create 'texlight', textures that emit light in games. They are located in the HL2 folder:
; hl2 \ materials \ Lights
; hl2 \ materials \ Lights

Revision as of 10:06, 13 September 2011

Template:Otherlang2

Stub

This article or section is a stub. You can help by expanding it.

The materials white0## are used to create 'texlight', textures that emit light in games. They are located in the HL2 folder:

hl2 \ materials \ Lights

The only differences between each white0## material is they become more blueish the greater the 000 number is (001-010). It's recommended to match the color of your texture with the light emitted defined in light.rad, unless you are looking for an effect, like a red wall that emits blue light.

To customize the colors emitted by the white0## materials, you can locate them in the light.rad of HL2.

lights/white001 250 240 205 100
lights/white002 189 233 247 425
lights/white003 232 246 190 350
lights/white004 170 228 247 425
lights/white005 234 235 220 375
lights/white006 234 235 220 100