User:Gingerlord: Difference between revisions
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=Half-Life 1 & 2 Engines= | =Half-Life 1 & 2 Engines= | ||
Primarily I'm a mapper but with the odd branch out into coding, sound work, texture edititng and modelling. | |||
I started mapping around 1997 with Duke Nukem 3D and then progressed to Half-Life. Initially most of my maps were for TFC until I discovered Counter-Strike and Day Of Defeat. | I started mapping around 1997 with Duke Nukem 3D and then progressed to Half-Life. Initially most of my maps were for TFC until I discovered Counter-Strike and Day Of Defeat. |
Revision as of 10:25, 3 November 2005
Half-Life 1 & 2 Engines
Primarily I'm a mapper but with the odd branch out into coding, sound work, texture edititng and modelling.
I started mapping around 1997 with Duke Nukem 3D and then progressed to Half-Life. Initially most of my maps were for TFC until I discovered Counter-Strike and Day Of Defeat.
Projects
I have worked on many projects and continue to work on many for various tasks and with many people.
Completed Projects
- DoD_Bierville on Day Of Defeat
- DoD_Density on Day Of Defeat
- DoD_Dumm on Day Of Defeat
Works In Progress
- DoD_Density on Day Of Defeat Source
- Unnannouced Half-Life 2 Total Conversion
- My BA(Hons) Multimedia Design & Digital Animation Degree