VBSP h4xed: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 1: Line 1:
{{wrongtitle|title=VBSP_h4xed}}
{{DISPLAYTITLE:VBSP_h4xed}}
A modified version of [[Vbsp|VBSP]] designed to greatly increase the maximum width and length of [[Visleaf|visleaves]]. It was designed by [[User:DeathByNukes|DeathByNukes]] to speed up the compile of large empty maps for [[Garry's Mod]] and to give mappers greater control of a level's optimization.
A modified version of [[Vbsp|VBSP]] designed to greatly increase the maximum width and length of [[Visleaf|visleaves]]. It was designed by [[User:DeathByNukes|DeathByNukes]] to speed up the compile of large empty maps for [[Garry's Mod]] and to give mappers greater control of a level's optimization.



Revision as of 00:07, 5 December 2011

A modified version of VBSP designed to greatly increase the maximum width and length of visleaves. It was designed by DeathByNukes to speed up the compile of large empty maps for Garry's Mod and to give mappers greater control of a level's optimization.

It has arguably been obsoleted by func_viscluster.

See Also