User talk:Hurricaaane: Difference between revisions

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Nice work on the tables. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 06:30, 2 Nov 2005 (PST)
Nice work on the tables. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 06:30, 2 Nov 2005 (PST)
::Just got this [http://www.akilling.org/akg/tutorials/wiseElevators.asp Tutorial] online. --[[User:Mark WiseCarver|wisemx]] 14:40, 2 Nov 2005 (PST)
::Just got this [http://www.akilling.org/akg/tutorials/wiseElevators.asp Tutorial] online. --[[User:Mark WiseCarver|wisemx]] 14:40, 2 Nov 2005 (PST)
:::Sorry but I just want to get out of this mess with my own criterium: Be able to solve a problem without need of a tutorial is like learning more and more in order to understand and do other things related, or similar to it.--[[User:Hurricaaane|Hurricaaane]] 15:00, 2 Nov 2005 (PST)
:::Sorry but I just want to get out of this mess with my own criterium: Be able to solve a problem without need of a tutorial is like learning more and more in order to understand and do other things related, or similar to it. PS: If I use a tutorial, I won't be able to do thinks that is similar simply that I win't understand what I'm doing with the entities I manupulate.--[[User:Hurricaaane|Hurricaaane]] 15:00, 2 Nov 2005 (PST)

Revision as of 16:02, 2 November 2005

Thanks for doing cleanup! —Maven (talk) 17:08, 30 Oct 2005 (PST)

Yes, indeed :D—King Pon IV (talk) 22:25, 30 Oct 2005 (PST)
Thanks! I have done the same with five others entities (four first env_ that were in the cleanup list, and the cycler entity)... Ok I'm stopping for today, I may do some others tomorrow. :)--Hurricaaane 03:04, 31 Oct 2005 (PST)

hey huricaaane, i read on your page that u are working on an elevator for hl2. I am also trying to make one. how far are you, and did you use any tutorials? --aj - ajshirriff@gmail.com 03:44, 2 Nov 2005 (PST)

Well, I've got some problems with it, in fact the func_tracktrain is the source of my problem because I can't get the train to stop at the second floor if I call it, and not to stop if the elevator is at third floor and I call it from first floor. I didn't use tutorials, it's mostly a challenge that I solve this problem myself using entity tricks, because I'm a mapper focused on technical mapping, and because there will never be a tutorial for every possible trick in order to do something, I have to find that myself. I've found that we can make it using logic_branch but I need a detector that detects if the elevator is upper or lower than the called floor, in order to choose if I have to use StartBackward or StartForward. At that time, I have in mind some ideas, especially about an "alternate path trick" or, not to use a func_tracktrain but another entity that is easier to manipulate (func_door or func_movelinear). Actual bugs are: Train is not stopping perfectly at the floor level ( +/- pixels ), Train is not stopping if I call it. Its a real problem, I don't think I should talk about it in my discussion page. I should create a new page with some exposition of my work, but its not guaranteed.--Hurricaaane 09:12, 2 Nov 2005 (PST)

Nice work on the tables. —Maven (talk) 06:30, 2 Nov 2005 (PST)

Just got this Tutorial online. --wisemx 14:40, 2 Nov 2005 (PST)
Sorry but I just want to get out of this mess with my own criterium: Be able to solve a problem without need of a tutorial is like learning more and more in order to understand and do other things related, or similar to it. PS: If I use a tutorial, I won't be able to do thinks that is similar simply that I win't understand what I'm doing with the entities I manupulate.--Hurricaaane 15:00, 2 Nov 2005 (PST)