Talk:Blender Source Tools: Difference between revisions
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== automatic armature generation == | == automatic armature generation == | ||
Hello, thanks again for the great plugin! | Hello, thanks again for the great plugin!<br> | ||
Is it possible to automaticly generate an armature and map a bone to each animated object/vertice in the scene? | Is it possible to automaticly generate an armature and map a bone to each animated object/vertice in the scene?<br> | ||
Would be really helpfull for cinematic physics creation for source. --[[User:AUserofSourceSDK|Pfannkuchen]] 21:45, 6 January 2011 (UTC) | Would be really helpfull for cinematic physics creation for source. --[[User:AUserofSourceSDK|Pfannkuchen]] 21:45, 6 January 2011 (UTC) | ||
Revision as of 13:48, 6 January 2011
Thanks
Nice work, thanks!
If you add animation support(bone and vertex) I can finally switch to Blender 2.5x
btw, haven't you found anything useful in the old exporter scripts, which could help you to solve the animation support problem?
- Blender 2.5 handles things very differently. My shaky grasp of 4D matrix transformations isn't good enough to translate the old exporter's code to the new one. :-( --TomEdwards 17:25, 11 August 2010 (UTC)
- did you get it to work? --Pfannkuchen 10:32, 28 August 2010 (UTC)
- Yes. Importing existing animations doesn't work yet, but the exporter is fully functional. --TomEdwards 12:47, 28 August 2010 (UTC)
- AWESOME!!! Thanks for the great script! --Pfannkuchen 19:46, 29 August 2010 (UTC)
- Yes. Importing existing animations doesn't work yet, but the exporter is fully functional. --TomEdwards 12:47, 28 August 2010 (UTC)
- did you get it to work? --Pfannkuchen 10:32, 28 August 2010 (UTC)
automatic armature generation
Hello, thanks again for the great plugin!
Is it possible to automaticly generate an armature and map a bone to each animated object/vertice in the scene?
Would be really helpfull for cinematic physics creation for source. --Pfannkuchen 21:45, 6 January 2011 (UTC)