Func changeclass: Difference between revisions

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Revision as of 18:19, 19 December 2010

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Entity Description

Designates an instant class change room for a team.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Flags

This entity doesn't have any flags.

Inputs

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
  • Toggle
Toggle the enabled/disabled status of this entity.

Outputs