How to decompile Valve Portal Maps: Difference between revisions

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{{deletebecause|Redundant page. See talk page for discussion}}
#REDIRECT [[Decompiling Maps]]
== Introduction ==
In this step-by-step tutorial, you will learn how to decompile Valve's [[Portal]] maps.
 
== Tutorial ==
 
# Install GCFScape (you can find out about it [[GCFScape|here]]).
# After you install GCFScape, go to <code>File&gt;&gt;Open</code>. Open <code>C:\Program Files\Steam\steamapps\''username''\portal content.gcf</code>.
{{note|64-bit users will need to use Program Files (x86) instead.}}
{{note|Very old installations of Steam may be inside a Valve folder in Program files.}}
# Go to the <code>maps</code> folder.
# The Portal map [[.bsp]] files are here. Right-click on the one you want, then click <code>Extract</code> or drag the file from the GCF into a folder.
# Now, open [[VMEX]] and decompile the map. You can then open it with the [[:Category:Hammer|Hammer Editor]], the file will be named originalname_d.vmf.
 
== See also ==
* [[Decompiling Maps]]
* [[Valve Map Extractor]]
 
[[Category:Level Design]]
[[Category:Third Party Tools]]
[[Category:Portal]]

Revision as of 14:11, 21 October 2010

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