Point entity: Difference between revisions
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'''Point entities''' are created at a position point in the [[coordinates|grid]] | '''Point entities''' are entities created at a position point in the [[coordinates|grid]]. Each has no area of effect of its own, unless it is given a model. | ||
===Logic entities=== | ===Logic entities=== | ||
These entities are invisible entities that affect the game, including [[:Category:AI|AI]] managers, lights, and [[:Category:Choreography|choreography]]. | These entities are invisible entities that affect the game, including [[:Category:AI|AI]] managers, lights, and [[:Category:Choreography|choreography]]. | ||
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== See also == | == See also == | ||
[[List of entities]] | *[[Brush entity]] - the other type of entity, this is "tied" to a world [[brush]]. | ||
*[[List of entities]] | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 04:03, 29 September 2010
Point entities are entities created at a position point in the grid. Each has no area of effect of its own, unless it is given a model.
Logic entities
These entities are invisible entities that affect the game, including AI managers, lights, and choreography.
Prop entities
These entities are mostly non-living objects that uses a model for its appearance and function. They can be static, dynamic, or physics. Some props can have AI, such as npc_rollermine, and some props can have functionality, such as prop_vehicle.
NPC entities
NPC entities are "Non-Player Characters"; they refer to all of the bots (living/robotic opponents and allies beside the player(s)). They have predefined behavior AI of their own; visible NPCs have their own models too.
See also
- Brush entity - the other type of entity, this is "tied" to a world brush.
- List of entities