List of Portal soundscapes: Difference between revisions

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|portal_testchmb.tight_space
|portal_testchmb.tight_space
|An intermittent low humming sound and some quiet whoosh noises.
|An intermittent low humming sound and some quiet whoosh noises. Use in small rooms
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|portal_testchmb.elevator_shaft
|portal_testchmb.elevator_shaft
|A continuous moving elevator sound.
|A continuous moving elevator sound. Use in elevators
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|portal_testchmb.get_the_box
|portal_testchmb.get_the_box
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|portal_testchmb.explore_space
|portal_testchmb.explore_space
|Low humming sound, with intermittent ticking and whirring sounds.
|Low humming sound, with intermittent ticking and whirring sounds. Use in medium-sized rooms
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|portal_testchmb.cross_the_gap
|portal_testchmb.cross_the_gap
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|portal_testchmb.cleanser
|portal_testchmb.cleanser
|Pulsing low hum.
|Pulsing low hum. Use in rooms with fizzler.
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|portal_testchmb.fling
|portal_testchmb.fling
|Low humming sounds, thumping, and distant growling sounds.
|Low humming sounds, thumping, and distant growling sounds. Use in room you need to fling.
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|portal_testchmb.turret_danger
|portal_testchmb.turret_danger
|Long whiney sounds, with a constant deep humming.
|Long whiney sounds, with a constant deep humming. Use in rooms with turrets.
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|portal_testchmb.use_your_box
|portal_testchmb.use_your_box
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|portal_testchmb.track_train
|portal_testchmb.track_train
|Low hum with high-pitched whoosh noises in the background.
|Low hum with high-pitched whoosh noises in the background. Use with moving platforms.
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|portal_testchmb.fire_pit
|portal_testchmb.fire_pit

Revision as of 11:04, 6 November 2010

Below are the list of Portal soundscapes, separated by the Test Chamber levels and the Escape levels.

An updated Portal FGD that lets you select soundscapes from within Hammer.

Test Chamber soundscapes

Name Description and Notes
portal_testchmb.fixed_portal Short different-pitched hums, sounds like distant voices. Position 0 is the fixed Portal you want the player guided to.
portal_testchmb.tight_space An intermittent low humming sound and some quiet whoosh noises. Use in small rooms
portal_testchmb.elevator_shaft A continuous moving elevator sound. Use in elevators
portal_testchmb.get_the_box A continuous low humming sound.
portal_testchmb.explore_space Low humming sound, with intermittent ticking and whirring sounds. Use in medium-sized rooms
portal_testchmb.cross_the_gap Far away noises and faint wind sounds. Gives the impression of being very high. Position 0 is the location across the gap where the Portal should be put.
portal_testchmb.energy_ball Very low-pitched hum with high and low pitched hums alternating in the background.
portal_testchmb.goo_pit Various bubbling sounds.
portal_testchmb.cleanser Pulsing low hum. Use in rooms with fizzler.
portal_testchmb.fling Low humming sounds, thumping, and distant growling sounds. Use in room you need to fling.
portal_testchmb.turret_danger Long whiney sounds, with a constant deep humming. Use in rooms with turrets.
portal_testchmb.use_your_box Low hum, quiet whoosh, and distant whining sound. Position 0 is the box you want the player to use.
portal_testchmb.track_train Low hum with high-pitched whoosh noises in the background. Use with moving platforms.
portal_testchmb.fire_pit Fire cracking sounds.

Escape soundscapes

Todo: explain portal_escape.final_boss2
Name Description and Notes
portal_escape.tube Loud wind noise to imitate the suction of the tubes.
portal_escape.intro Low hum, intermittent squeaking sounds, and metal catwalk creaks.
portal_escape.in_shaft_low Low hum, quiet whooshes, and random distant slamming sounds.
portal_escape.in_shaft_high Loud wind noise, creaking sounds and random distant slamming sounds. Gives impression of wide open area.
portal_escape.nearing_boss Loud wind sounds, loud creaking sounds, distant thumping noise. Gives impression of very huge room.
portal_escape.final_boss Quiet wind sounds, distant thumping, low, pulsing hum.
portal_escape.final_boss2
portal_escape.hazard_liquid_tunnel Dripping and bubbling sounds. Comparable to a sewer atmosphere.