User:Gjsdeath: Difference between revisions
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[http://www.interlopers.net/forum/viewtopic.php?f=25&t=32126 Fixing env_projectedtexture(dynamic lighting)] | [http://www.interlopers.net/forum/viewtopic.php?f=25&t=32126 Fixing env_projectedtexture(dynamic lighting)] | ||
[[Image:trainstationdlight_0.jpg|thumb|[[Env_projectedtexture]]s allow for self-shadows, shadow-receivers, and properly oriented and proportioned shadows. Two of these entities are currently being used in this scene.]] | [[Image:trainstationdlight_0.jpg|thumb|[[Env_projectedtexture]]s allow for self-shadows, shadow-receivers, and properly oriented and proportioned shadows. Two of these entities are currently being used in this scene.]] | ||
[[Image:Shadowmapping_filter1_res4096.jpg|thumb|256|A very small scene demonstrating a env_projectedtexture with the "framebuffer fix", "Clipping fix" and "Grain fix". The depth texture resolution is set at 4096 and the grain/filter is at 1. Created with Hammer using only stock Half-life 2 content.]] | |||
== Contact Me == | == Contact Me == | ||
Replace ("at") with an @ | Replace ("at") with an @ |
Revision as of 22:37, 30 June 2011
About Me
Interloper, retired Halo2 Xbox Modder, overall computer modding and hardcore(shooter) gamer. I map for the Source engine, I am also learning C++ and know how to compile code for the Source engine. I also came up with the idea for the Ion Rifle for the Obsidian Conflict mod. The weapon is currently under construction.
Projects/Concepts
Fixing env_projectedtexture(dynamic lighting)

Env_projectedtextures allow for self-shadows, shadow-receivers, and properly oriented and proportioned shadows. Two of these entities are currently being used in this scene.
Contact Me
Replace ("at") with an @
- MSN: Gjsdeath("at")live.com (Not often active)
- AIM: Gjsdeath (Not often active)
- Yahoo: gary.jon3("at")yahoo.com
- Steam: Gary (Best way to contact me)
Main Computer
- OS: Windows 7 Home Premium 32bit
- CPU: AMD Athlon 64 X2 5200+(dual core) clocked at 2.7GHz
- RAM: 3,072 MB(3GB)
- GPU: ATI Radeon HD 5770
- VRAM: 1GB