Team Fortress 2/Particles: Difference between revisions

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(Added Duel particles, nemesis particles, and hat particles)
Line 47: Line 47:
| <code>healthgained_red</code>
| <code>healthgained_red</code>
|  Single Health Cross floating up.
|  Single Health Cross floating up.
|-
| <code>healthlost_blu</code>
|  Single skull falling down
|-
| <code>healthlost_red</code>
|  Single skull falling down
|-
|-
| <code>eject_minigunbrass</code>
| <code>eject_minigunbrass</code>
|  ejects brass
|  ejects brass
|-
| <code>duel_blue</code>
|  Duel opponent blu
|-
| <code>duel_red</code>
|  Duel opponent red
|-
| <code>particle_nemesis_blu</code>
|  Nemesis blu
|-
| <code>particle_nemesis_red</code>
|  Nemesis red
|}
== Hat Effects ==
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>community_sparkle</code>
|  Community/Self-made quality sparkle
|-
| <code>superrare_beams1</code>
|  Sunbeams unusual hat effect
|-
| <code>superrare_burning1</code>
|  Red Flames unusual hat effect
|-
| <code>superrare_burning2</code>
|  Green Flames unusual hat effect
|-
| <code>superrare_circling_heart</code>
|  Circling Heart unusual hat effect
|-
| <code>superrare_circling_peacesign</code>
|  Circling Peace Sign unusual hat effect
|-
| <code>superrare_circling_skull</code>
|  Circling Skull unusual hat effect
|-
| <code>superrare_circling_tf</code>
|  Circling Team Fortress Logo unusual hat effect
|-
| <code>superrare_confetti_green</code>
|  Green Confetti unusual hat effect
|-
| <code>superrare_confetti_purple</code>
|  Purple Confetti unusual hat effect
|-
| <code>superrare_flies</code>
|  Massed Flies unusual hat effect
|-
| <code>superrare_ghosts</code>
|  Ghosts unusual hat effect
|-
| <code>superrare_plasma1</code>
|  Searing Plasma unusual hat effect
|-
| <code>superrare_plasma2</code>
|  Vivid Plasma unusual hat effect
|-
| <code>superrare_greenenergy</code>
|  Green Energy unusual hat effect
|-
| <code>superrare_purpleenergy</code>
|  Purple Energy unusual hat effect
|}
|}
== Granary ==
== Granary ==

Revision as of 18:53, 5 March 2011

Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the effect_name field of the info_particle_system entity.

General

Name Description and Notes
bday_1balloon Single balloon floating up.
bday_balloon01 Two balloons floating up
bday_balloon02 Two balloons floating up
bday_confetti Confetti.
ExplosionCore_buildings Explosion
ExplosionCore_MidAir Explosion
ExplosionCore_MidAir_underwater Underwater Explosion
ExplosionCore_sapperdestroyed Small Electric Zap/Explosion
ExplosionCore_Wall Explosion
ExplosionCore_Wall_underwater Underwater Explosion
critgun_weaponmodel_blu Electric ball effect
critgun_weaponmodel_red Electric ball effect
healthgained_blu Single Health Cross floating up.
healthgained_red Single Health Cross floating up.
healthlost_blu Single skull falling down
healthlost_red Single skull falling down
eject_minigunbrass ejects brass
duel_blue Duel opponent blu
duel_red Duel opponent red
particle_nemesis_blu Nemesis blu
particle_nemesis_red Nemesis red

Hat Effects

Name Description and Notes
community_sparkle Community/Self-made quality sparkle
superrare_beams1 Sunbeams unusual hat effect
superrare_burning1 Red Flames unusual hat effect
superrare_burning2 Green Flames unusual hat effect
superrare_circling_heart Circling Heart unusual hat effect
superrare_circling_peacesign Circling Peace Sign unusual hat effect
superrare_circling_skull Circling Skull unusual hat effect
superrare_circling_tf Circling Team Fortress Logo unusual hat effect
superrare_confetti_green Green Confetti unusual hat effect
superrare_confetti_purple Purple Confetti unusual hat effect
superrare_flies Massed Flies unusual hat effect
superrare_ghosts Ghosts unusual hat effect
superrare_plasma1 Searing Plasma unusual hat effect
superrare_plasma2 Vivid Plasma unusual hat effect
superrare_greenenergy Green Energy unusual hat effect
superrare_purpleenergy Purple Energy unusual hat effect

Granary

Name Description and Notes
smoke_rocket_steam Smoke from the end of the rockets on cp_granary.
smoke_whitebillow_steamship_skybox Smoke from the steamship in the skybox of cp_granary.
smoke_wispy_black_granary

Dustbowl

Name Description and Notes
smoke_blackbillow_dustbowl_skybox Thick black smoke (with flame) found coming for the smoke stack in Dustbowl..

2fort

Name Description and Notes
smoke_wispy_black_2fort Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary.

Goldrush

Name Description and Notes
cinefx_goldrush Huge explosion as seen if the opposing team's cart reaches at the end of the track.

Sawmill

Name Description and Notes
env_rain_001 The new rain particles included in arena_sawmill.
env_rain_ripples The ripple effect for water and/ or puddles included with arena_sawmill.

Viaduct

Name Description and Notes
env_snow_light_001 The new snow particles included in koth_viaduct.

Rockets

Name Description and Notes
rockettrail_! A smoke trail thats based on the size and speed of a rocket. Currently Broken.
rockettrail A General Smoke trail.
critical_rocket_red Critical Rocket effect, in Red team Color.
critical_rocket_blue Critical Rocket effect, in Blu team Color.
critical_rocket_redsparks Critical Rocket effect, red sparks that are generated by effect.
critical_rocket_bluesparks Critical Rocket effect, blue sparks that are generated by effect.
rockettrail_underwater A stream of Bubbles that emits from a Rocket, instead of smoke.
rockettrail_waterbubbles Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point.
sentry_rocket The Main rocket muzzle effect.
sentry_rocket_burst The effect made when Rockets are fired from the Sentry.
sentry_rocket_fire The Smoke effects and small fire particles generate by the rocket when its in mid air.

Teleporters

Name Description and Notes
teleporter_red_exit The Glow effect generate from a Red exit Teleporter.
teleporter_arms_circle_red The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
teleporter_red_entrance The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_charged The first stage of the glow effect produced by a teleporter.
teleporter_red_charged_level2 The second stage of the glow effect produced by a teleporter.
teleporter_red_charged_level3 The third stage of the glow effect produced by a teleporter.
teleporter_red_entrance_level2 The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_entrance_level3 The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_charged_wisps The small particles generated by a teleporter trail.
teleporter_red_wisps_level2 The teleporter circles generated in a teleporter trail.
teleporter_blue_exit The Glow effect generate from a Blu exit Teleporter.
teleporter_arms_circle_blue The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
teleporter_blue_entrance The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_charged The first stage of the glow effect produced by a teleporter.
teleporter_blue_charged_level2 The second stage of the glow effect produced by a teleporter.
teleporter_blue_charged_level3 The third stage of the glow effect produced by a teleporter.
teleporter_blue_entrance_level2 The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_entrance_level3 The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_charged_wisps The small particles generated by a teleporter trail.
teleporter_blue_wisps_level2 The teleporter circles generated in a teleporter trail.