Template:Archived Page History/Template:I BaseTrain: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(Updated)
Line 1: Line 1:
{{ScrollBox|title=BaseTrain|
{{IO|SetSpeed|Set the speed of the train, as a ratio of max speed [0, 1]|param=float}}
{{IO|SetSpeedDir|Set the speed of the train, as a ratio of max speed. Negative values reverse the direction [-1, 1]|param=float}}
{{IO|SetSpeedReal|Set the speed of the train. Must be a positive value from 0 to max speed.|param=float}}
{{IO|Stop|Stop the train.}}
{{IO|StartForward|Start the train moving forward.}}
{{IO|StartBackward|Start the train moving backward.}}
:{{bug|If the train's corresponding [[path_track]]s do not have "New Train Speed" set to a nonzero number, StartBackward will exhibit undesired behavior including the train freezing or moving in the wrong direction}}
{{IO|Resume|Resume the train moving in the current direction after it was stopped via the <code>Stop</code> or <code>Toggle</code> input.}}
{{IO|Reverse|Reverse the direction of the train.}}
{{IO|Toggle|Toggle the train between start and stop.}}
{{I Targetname}}
{{I Targetname}}
*{{I Parentname}}
{{I Parentname}}
*{{I Shadow}}
{{I RenderFields}}
*'''SetSpeed <float>'''
{{I Shadow}}
:Set the speed of the train, as a ratio of max speed [0, 1]
}}<noinclude>
*'''SetSpeedDir <float>'''
[[Category:Input Templates|BaseTrain]]
:Set the speed of the train, as a ratio of max speed. Negative values reverse the direction [-1, 1]
</noinclude>
*'''SetSpeedReal <float>'''
:Set the speed of the train. Must be a positive value from 0 to max speed.
*'''Stop'''
:Stop the train.
*'''StartForward'''
:Start the train moving forward.
*'''StartBackward'''
:Start the train moving backward.
:{{bug|If the train's corresponding [[path_track]]s do not have "New Train Speed" set to a nonzero number, StartBackward will exhibit undesired behavior including the train freezing or moving in the wrong direction}}
*'''Resume'''
:Resume the train moving in the current direction after it was stopped via the 'Stop' or 'Toggle' input.
*'''Reverse'''
:Reverse the direction of the train.
*'''Toggle'''
:Toggle the train between start and stop.

Revision as of 10:36, 25 July 2011

BaseTrain:
SetSpeed <float>
Set the speed of the train, as a ratio of max speed [0, 1]
SetSpeedDir <float>
Set the speed of the train, as a ratio of max speed. Negative values reverse the direction [-1, 1]
SetSpeedReal <float>
Set the speed of the train. Must be a positive value from 0 to max speed.
Stop
Stop the train.
StartForward
Start the train moving forward.
StartBackward
Start the train moving backward.
Icon-Bug.pngBug:If the train's corresponding path_tracks do not have "New Train Speed" set to a nonzero number, StartBackward will exhibit undesired behavior including the train freezing or moving in the wrong direction  [todo tested in ?]
Resume
Resume the train moving in the current direction after it was stopped via the Stop or Toggle input.
Reverse
Reverse the direction of the train.
Toggle
Toggle the train between start and stop.


Parentname:
SetParent <string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

RenderFields:

Alpha <integer 0–255>
Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its rendermode set to a number other than 0.
Color <color255>
Sets an RGB color for the entity.

Shadow:

DisableShadow
Turn dynamic shadows off for this entity. Identical to applying  EF_NOSHADOW.
EnableShadow
Turn dynamic shadows on for this entity.
DisableReceivingFlashlight  (in all games since Portal 2)
This object will not receive light or shadows from projected textures.
EnableReceivingFlashlight  (in all games since Portal 2)
This object may receive light or shadows from projected textures.