Talk:Phys convert: Difference between revisions

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Is there a way to make the converted brush entity to be sharp damage instead of blunt? -Biolore
Is there a way to make the converted brush entity to be sharp damage instead of blunt? -Biolore
==Would prop_physics_override be better?==
[[prop_physics_override]] can treat any model like a normal [[prop_physics]] would, why not have the "motion disabled" flag checked and then enable motion when needed?
--[[User:Mandrew|Mandrew]] ([[User talk:Mandrew|talk]]) 00:26, 1 July 2019 (UTC)

Revision as of 17:26, 30 June 2019

Is there a way for the phys_convert to not revert models back to their first skin? --Darthkillyou 20:08, 3 May 2007 (PDT)

Work around is using the skin input to set it back after conversion...only works if you know which skin is being used—ts2do 20:11, 3 May 2007 (PDT)

Is there a way to make the converted brush entity to be sharp damage instead of blunt? -Biolore

Would prop_physics_override be better?

prop_physics_override can treat any model like a normal prop_physics would, why not have the "motion disabled" flag checked and then enable motion when needed?

--Mandrew (talk) 00:26, 1 July 2019 (UTC)