Template:I Breakable: Difference between revisions
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{{ScrollBox|title=Breakable| | {{ScrollBox|title=Breakable| | ||
{{IO|Break|Breaks the breakable.}} | |||
{{IO|SetHealth|Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.|param=integer}} | |||
{{IO|AddHealth|Adds health to the breakable. If the breakable's health reaches zero it will break.|param=integer}} | |||
{{IO|RemoveHealth|Removes health from the breakable. If the breakable's health reaches zero it will break.|param=integer}} | |||
{{IO|EnablePhyscannonPickup|Makes the breakable able to picked up by the [[weapon_physcannon|Gravity Gun]].}} | |||
{{IO|DisablePhyscannonPickup|Makes the breakable not able to picked up by the [[weapon_physcannon|Gravity Gun]].}} | |||
{{IO|SetMass|Set mass of this object.|param=float}} | |||
{{I Targetname}} | |||
{{I DamageFilter}} | {{I DamageFilter}} | ||
{{I Shadow}} | {{I Shadow}} | ||
{{I | {{I Reflection}} | ||
}} | }}<noinclude> | ||
[[Category:Input Templates|Breakable]] | |||
</noinclude> |
Revision as of 12:18, 9 June 2011
Breakable:
- Break
- Breaks the breakable.
- SetHealth <integer>
- Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
- AddHealth <integer>
- Adds health to the breakable. If the breakable's health reaches zero it will break.
- RemoveHealth <integer>
- Removes health from the breakable. If the breakable's health reaches zero it will break.
- EnablePhyscannonPickup
- Makes the breakable able to picked up by the Gravity Gun.
- DisablePhyscannonPickup
- Makes the breakable not able to picked up by the Gravity Gun.
- SetMass <float>
- Set mass of this object.
DamageFilter:
- SetDamageFilter <string>
- Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.
Reflection:
- DisableDrawInFastReflection (in all games since
)
- Turns off rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
- EnableDrawInFastReflection (in all games since
)
- Turn on rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.