Asw tech marine req: Difference between revisions
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{{as point|asw_tech_marine_req}} | {{as point|asw_tech_marine_req}} | ||
== | ==Entity description== | ||
This Entity forces players to include atleast one Tech Marine in their squad, and fails the mission if all Tech Marines are killed. | |||
== Inputs == | |||
{{I Targetname}} | |||
{{IO|EnableTechMarineReq|Enables the requirement again, causing the team to fail if all Tech Marines die. If all Tech Marines are dead at the time of enablement, the mission will automatically fail. | |||
|}} | |||
{{IO|DisableTechMarineReq|Disables the requirement, preventing the mission from failing once Tech-specific objectives are complete.|}} | |||
== See also == | |||
* [[asw_equip_req]] | |||
Revision as of 12:25, 17 February 2012
Entity description
This Entity forces players to include atleast one Tech Marine in their squad, and fails the mission if all Tech Marines are killed.
Inputs
- EnableTechMarineReq
- Enables the requirement again, causing the team to fail if all Tech Marines die. If all Tech Marines are dead at the time of enablement, the mission will automatically fail.
- DisableTechMarineReq
- Disables the requirement, preventing the mission from failing once Tech-specific objectives are complete.