Asw tech marine req: Difference between revisions

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{{as point|asw_tech_marine_req}} It forces players to include atleast one Tech Marine in their squad, and fails the mission if all Tech Marines are killed.
{{as point|asw_tech_marine_req}}


== See also ==
==Entity description==
This Entity forces players to include atleast one Tech Marine in their squad, and fails the mission if all Tech Marines are killed.
 
== Inputs ==
{{I Targetname}}


* [[asw_equip_req]]
{{IO|EnableTechMarineReq|Enables the requirement again, causing the team to fail if all Tech Marines die. If all Tech Marines are dead at the time of enablement, the mission will automatically fail.
|}}


== Inputs ==
{{IO|DisableTechMarineReq|Disables the requirement, preventing the mission from failing once Tech-specific objectives are complete.|}}


; <code>DisableTechMarineReq</code>
== See also ==
: Disables the requirement, preventing the mission from failing once Tech-specific objectives are complete.
* [[asw_equip_req]]
; <code>EnableTechMarineReq</code>
: Enables the requirement again, causing the team to fail if all Tech Marines die. If all Tech Marines are dead at the time of enablement, the mission will automatically fail.

Revision as of 12:25, 17 February 2012

Template:As point

Entity description

This Entity forces players to include atleast one Tech Marine in their squad, and fails the mission if all Tech Marines are killed.

Inputs

EnableTechMarineReq
Enables the requirement again, causing the team to fail if all Tech Marines die. If all Tech Marines are dead at the time of enablement, the mission will automatically fail.


DisableTechMarineReq
Disables the requirement, preventing the mission from failing once Tech-specific objectives are complete.

See also