Asw pickup chainsaw: Difference between revisions
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Fizzleblix (talk | contribs) m (fixed 'defaults to' values) |
Kestrelguy (talk | contribs) (updated templates used.) |
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{{lang|Asw pickup chainsaw}} | |||
{{as point|asw_pickup_chainsaw}} It is used to spawn a chainsaw. | {{as point|asw_pickup_chainsaw}} It is used to spawn a chainsaw. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Bullets in gun|int|Specifies the number of bullets in this pickup. On this pickup, defaults to 100.}} | |||
{{KV ASWPickup}} | {{KV ASWPickup}} | ||
== Flags == | == Flags == | ||
{{Fl Item swarm}} | |||
{{Fl | |||
== Inputs == | == Inputs == | ||
{{I Item swarm}} | |||
{{I | |||
== Outputs == | == Outputs == | ||
{{O ASWPickup}} | {{O ASWPickup}} |
Revision as of 09:16, 30 April 2022


Template:As point It is used to spawn a chainsaw.
Keyvalues
- Bullets in gun ([todo internal name (i)]) <integer>
- Specifies the number of bullets in this pickup. On this pickup, defaults to 100.
- Stay in air on startup (FreezePickup) <boolean>
- If set, this pickup won't fall to the ground when the map starts.
Flags
Item:
;Start Constrained : [1]
- Keeps the model from moving.
Inputs
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this object.
- OnCacheInteraction
Confirm:Fires when the player proves they have 'found' this item:
- Player touch (whether or not player actually acquires the item)
- Picked up by +USE