Asw camera control: Difference between revisions
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(Cleanup) |
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== Keyvalues == | == Keyvalues == | ||
{{KV|Angle Type|choices|Camera angle to use when marines are in this volume.}} | |||
: | :* 0 : Top-down | ||
:* 1 : 40 degree | |||
: | {{KV Targetname}} | ||
{{KV Origin}} | |||
: | |||
== | == Inputs == | ||
{{I Targetname}} | |||
== Outputs == | == Outputs == | ||
{{ | {{O Targetname}} | ||
Revision as of 06:47, 27 June 2011
Template:As brush It changes the camera angle while Marines are inside this trigger. (This entity doesn't seem to exist in the actual game? Removed from levels and no ent_info in game)
Keyvalues
- Angle Type ([todo internal name (i)]) <choices>
- Camera angle to use when marines are in this volume.
- 0 : Top-down
- 1 : 40 degree
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.