Asw camera control: Difference between revisions

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(Cleanup)
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== Keyvalues ==
== Keyvalues ==
; <code>Start Disabled</code>
{{KV|Angle Type|choices|Camera angle to use when marines are in this volume.}}
: Should the trigger start disabled?
:* 0 : Top-down
; <code>Filter Name</code>
:* 1 : 40 degree
: Name of the filter defining what type of entities can activate this trigger. '''Mostly unecessary in Alien Swarm.'''
{{KV Targetname}}
; <code>Delay Before Reset</code>
{{KV Origin}}
: How long after being activated before it can be activated again.
; <code> Angle Type </code>
: Changes the camera angle while Marines are inside this trigger.


== Flags ==
== Inputs ==
* ???? '''this is unknown...'''
{{I Targetname}}


== Outputs ==
== Outputs ==
{{todo| add and explain Outputs}}
{{O Targetname}}
 
== Inputs ==
{{todo| add and explain Inputs}}

Revision as of 06:47, 27 June 2011

Template:As brush It changes the camera angle while Marines are inside this trigger. (This entity doesn't seem to exist in the actual game? Removed from levels and no ent_info in game)

Keyvalues

Angle Type ([todo internal name (i)]) <choices>
Camera angle to use when marines are in this volume.
  • 0 : Top-down
  • 1 : 40 degree
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Origin:

Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.

Inputs

Outputs