Hammer Go To Brush Dialog: Difference between revisions

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[[Category:Level Design]]
'''Hack powered by ECC'''
[[Image:hammer_gotobrushdialog.jpg]]
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When you've got an invalid brush in your map, compile tools will give you the brush id number of the brush that is bad.
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For example:
 
Entity 0, Brush 4, Side 8: has a coplanar plane at (304, -384, 0), texture GENERIC99
 
To find the invalid brush in your map, you'd just bring up the Go To Brush dialog and enter 4 as the brush number, then press OK. The invalid brush will become selected and centered in the Views.
 
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hdialog.jpg]]

Revision as of 11:44, 28 June 2005

Hack powered by ECC more hacks @ http://www.overclock.ch

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