GameUI: Difference between revisions
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'''GameUI''' is the code which provides 'frontend': broadly the main menu and loading screens. | '''GameUI''' is the code which provides 'frontend': broadly speaking, the main menu and loading screens. | ||
== Source 2009 == | == Source 2009 == | ||
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[[File:Ep2_menu.jpg|thumb|[[Source 2009]] GameUI. Closed source.]] | [[File:Ep2_menu.jpg|thumb|[[Source 2009]] GameUI. Closed source.]] | ||
In [[Source 2009]] (and earlier), GameUI is | In [[Source 2009]] (and earlier), GameUI is a closed engine library manipulable to a limited extent by editing .[[res]] script files. These define properties like width, height, element location, and so on. You can add new non-interactive elements, and with a bit of effort hide existing ones. | ||
== Left 4 Dead == | == Left 4 Dead == |
Revision as of 14:24, 22 July 2010
GameUI is the code which provides 'frontend': broadly speaking, the main menu and loading screens.
Source 2009

In Source 2009 (and earlier), GameUI is a closed engine library manipulable to a limited extent by editing .res script files. These define properties like width, height, element location, and so on. You can add new non-interactive elements, and with a bit of effort hide existing ones.
Left 4 Dead

The Alien Swarm SDK contains the complete source for the newer L4D-style GameUI, which has been moved into the client. It has been redesigned for ease of use on consoles (which lack a pointing device): everything is integrated into the same navigable menu system, and you can't be in more than area at once.

The root function is CGameUI::Initialize()
. Unfortunately, the server browser code is not included, and it would seem that the old DLL provides that still.