GameUI: Difference between revisions

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(Created page with ''''GameUI''' is the code which provides 'frontend': broadly the main menu and loading screens. == Source 2009 == thumb|[[Source 2009 GameUI. Closed source…')
 
m (moved Gameui to GameUI)
(No difference)

Revision as of 14:09, 22 July 2010

GameUI is the code which provides 'frontend': broadly the main menu and loading screens.

Source 2009

Source 2009 GameUI. Closed source.

In Source 2009 (and earlier), GameUI is an closed engine library manipulable to a limited extent by editing .res script files. These define properties like width, height, element location, and so on. You can add new non-interactive elements, and with a bit of effort hide existing ones.

Left 4 Dead

Left 4 Dead branch GameUI. Alien Swarm's SDK provides the code.

The Alien Swarm SDK contains the complete source for the newer L4D-style GameUI, as it has been moved into the client. This version of gameui still supports the earlier Windows-like UI but in general has been redesigned for ease of use on consoles (which lack a pointing device): everything is integrated into the same navigable menu system, and you can't be in more than area at once.

The root function is CGameUI::Initialize(). Unfortunately, the server browser code is not included, and it would seem that the old DLL provides that still.